April Release Goals

In case you missed it, here’s the latest version with the fixed starting position

Okay, so what’s going to be new in the April version? Here are a few of my goals:

-The Undead Assault quest should be complete. That’s my #1 priority when it comes to quest building.

-There will be a new quest available in the Thriex Adventurer’s Guild

-The final quest that you receive when romancing Penelope

-A funny little quest that will automatically be activated based on your household income, if I have time.

-Continue filling out empty town space

-Finish the relationship tracks for Yamamaya, Lilac, Violet and Doll.

-Finally implement Therese’s return

-Fix the aesthetics of play. What I mean by this, is to go back and ensure that for all similar sort of events, the sound effects and positioning and such is the same. For example, making all Tutorial dialogue boxes appear in the middle of the screen, making sure all shops display your current Sil when you go to purchase something, etc.

-Add a multiple purchase interface to all the shops. I know the way I’m doing shops is weird and that only using the default shop interface would be easier, but I like the way I’m doing it,  and I think it has a lot more character. A few people have requested an option to buy multiples of things that you would want to buy in bulk, like potions, and so I’m making it a goal to provide exactly that.

-Add a hidden dungeon I concepted a few weeks ago. It would just be a fun little challenge dungeon, not attached to any quests, but with some kind of sweet reward at the bottom.

-Add a monument or something to credit all the amazingly patient bugfinders who have contributed to making Harem Collector the best it can be.

-Maybe I’ll bow to public pressure and segment the city maps.

Just thought you’d all like to know where I’m at in terms of design. There will be more time between the March and April releases than there will the first release and March, so I intend to make the most of the time and deliver an exciting new release on the 17th.

4 Replies to “April Release Goals”

  1. Cypres_Z from Overwhored sent me here, and I’m glad he did. Played the game already and it’s looking very very promising 🙂 Excellent start!

    I have a few questions:
    – are there going to be images for the scenes at some point? Maybe better text descriptions for them as well?

    – having 5 quest paths in my head turned out to be quite a burdeon, all of them progressing at different pace, people sending me all over the map. And if I forget where one sent me it’s a bunch of circling around, trying to find it by chance.

    Is there a way to see the current quest task, rather than the first task of a quest, when you talk to the lovely head of the Mansion?

    – having different buttons for dialogue skipping and action confirmation/selection of choices would be great (current system is too error-prone).

    I’ll be waiting for your next release 🙂

  2. I’m looking into options for scenes at this point. The truth is, there’s going to be quite a number of them, so simply commissioning the art isn’t feasible. Describing what’s going on seems more and more likely at this point.

    Updating Alina to keep track of your current objectives will be done at some point.

    As for the dialogue skipping button choices… I’m not even sure how I’d go about doing that. I’ll look into it, though.

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