Progress Quest

Work is proceeding, albeit somewhat slowly. I’m still working on Harem Collector at least a little bit every day, thought sometimes progress can get a bit rocky. One method I’m using that seems to work, is that whenever I hit a wall on creative/design stuff, I try to find something mundane and repetitive to work on. For example, yesterday, when I started losing steam at the end of the day, I began catching up on the shovel’s functionality. Several hours of work later (hard to say how much exactly because I had to stop and make dinner and spend time with the wife, but more than two), a job that’s been sitting on the back burner for months is all done. Yay!

I want to get Meline’s Love Quest done by the end of the week. It’s about 66% complete at the moment, and just needs some dialogue, a boss fight, I have to place encounters and treasures on the map, and then I have to calculate how much experience the quest will give out (For now, as I’ve said elsewhere the balance/rewards of the Love Quests will probably change radically when the game gets the big final rebalance).

before the next release, I want to get a few more things done. Doll’s Love Quest, a smaller side quest (about the same level of complexity as, say, Every Day I’m Smugglin’ or The Pusher’s Lament) and the Elf Village/first elf plotline quest will be done before the game releases. I am also hoping that I can find time to improve the Lumberhill zombie attack sequence, extend Elaiya’s love quest (it works just fine, but it is awfully short and deserves more), and make better endings for both the Virgin Gynocides quest and the It Came From Below the Equator quest. I will only proceed on those “extra” things if I feel confident I can deliver all that in a timely fashion.

Little bits that need doing: adding a relationship track for the Blacksmith, write more party banter, add more roaming encounters to the world map, continue filling in the various towns, finish the functionality of the Stats and Collectibles book. These things might get picked away at if I feel I need a change of pace.

As for the future, I want to have all party members in the game by the end of the year, including the quest that finally gets Kyrie into your harem, the quest that wakes Gargan up. I’m also going to be giving the manor a makeover in that time- basically a similar treatment to what I’m already doing to many of the town maps in the game. Hopefully I can make the manor feel as large and luxurious while making the maps more focused.

Anyway, I’m off to continue work for today. Let me know what you think in the comments, on the forum or wherevs. You know what to do.

19 Replies to “Progress Quest”

  1. Hello, I write to ask if you could possibly integrate a script in the game in order to remove a rather serious problem. I already sent a mail, but I think you did not receive it so I’ll post here.

    I have the misfortune of using windows 8.1 on my laptop, because I need it for work, and so I run into this issue
    http://www.rpgmakervxace.net/topic/8668-windows-8-lag/

    Basically, when in fullscreen, I am plagued by horrible lag and very low fps. There is nothing I can do about it, it’s due to the OS according to that topic and some other results I found on google. Some old API was removed/changed in windows 8 and beyond, and the way RPGmaker goes fullscreen results in this low fps/high lag.

    I did some searching around, and read that this script helps
    http://www.hbgames.org/forums/viewtopic.php?f=11&t=76084
    The script should add a new fullscreen mode called through the F5 key that is basically a windowed mode stretched to fill the screen, and so should solve the issue. The old alt+enter fullscreen method is still present for the people who want to use it.

    I was wondering if you could look at that script, try it and add it to the game if it does not create problems. As it is, the game is playable, but rather annoying on windows 8.1 due to this problem.

    Thanks for your time,
    Daenesis

    1. Sorry if I did lose your email, I certainly didn’t mean to ignore you but occasionally things slip through the cracks.

      I’ll check out the script you mention, and test it thoroughly. Hopefully everything will check out and you will see it in the next release.

  2. That seems like a lot of work… Well, keep it up!

    That reminds me, how can I contribute (say, ideas and the like) to the game? Should I post it here or through email?

  3. This all sounds quite good. I’m looking forward to the Elf parts of the game, and so on. I’m also curious about, uh… Crap, what’s her name… Purple-Hair the Sword-Saint. However, she probably won’t be obtainable for a while.

    I do have a question, though… Will there perhaps be any way to obtain the Philosophers Stone for both the Apple Girl *AND* the Orange Girl? I realize that actions and consequences are a natural part of any game, as well as a zero-sum type deal where there’s only one Philosophers Stone and two possible recipients. However, I would hate to have to choose between the two. Orange Girl is kinda prettier, but then there’s the issue of her burning-wreck of a personality (I reeeeally hate tsunderes). Apple Girl on the other hand has a wonderful personality, she just isn’t very good at taking showers. It would be hard to decide.

    Maybe do a thing where you have to fight an optional boss before the end of the quest. This boss would be really, *really* difficult, like a mega-demon. You could say that before the fight starts, the mega-demon shot a huge ball of hyper-condensed energy at you, which would have instantly killed you and everyone else who was with you at the time. However, you held up the Philosophers Stone by reflex and it absorbed all the energy of said attack, which super-charged it. The demon can’t use this attack twice in the same day since he/she needs to charge up for it, so you’re safe there. Then there’s the boss fight, you win, everyone’s happy. Now at the end of the battle, the mega-demon makes one final lunge for your heart, but ends up hitting the Philosophers Stone by accident for the second time. The Philosophers Stone took quite a bit of damage from the energy ball, so after being struck by the mega-demons razor-sharp claw, it broke into two pieces. Each piece contained as much energy as the original Philosophers Stone did, due to the mega-demons first energy ball attack. With something like this, you could give a Philosophers Stone to Apple Girl and Orange Girl. You know, just something to think about for whenever you decide to work on that quest again. This way you could have the best of both worlds (or in this case, the best of both girls :P) if you’re willing to fight the extra boss.

    Oh, and finally I would like to tell you as well as everyone else who has ever worked on this game that I love it. This game has a wonderful storyline, an amazing Hero to play as, great main quests and side quests, the whole package. It’s marvelous, without a doubt. Thank you so much for all the effort and long hours you’ve put into the game so far, and I want you to know that I’m really looking forward to what you’re going to add to the game in the future.

    1. Thank you for the compliments! I’ll let everyone know.

      Concerning the Philosopher’s Stone, originally I had in mind that you would have to choose. However, the biggest reaction I’ve gotten from introducing Apple Kid and Orange Kid is that people want both. I don’t know quite what I’m going to do, but there will be some way to have your cake and eat it too.

      I mean, hell, it’s perfectly in keeping with the “Hero’s” personality to find a way to fake up a Philosopher’s Stone for each of them. Or force them into some kind of contest for it where they compete in a threesome. Or, of course, I could follow your suggestion.

      1. Idea for the quest resolution scene. The Hero (and possibly another girl, Meline feels right for this) forcibly and comedically bathe Apple Kid. Afterwards the have hot hot squeaky clean dirty sex/threesome.

        And if I get the option of throwing one or both alchemists in the dungeon to break them, I will love you forever. The previous statement assumes I already don’t…silly statement.

        …just throwing it out there.

      2. Or you make it so that you keep the stone and if they want to have access to it they have to work for you and become your slaves/harem girls/etc and work for you at your manor. Honestly that’s how I think the hero would use the situation to his advantage.

  4. Just dropping by to let you know that I’ve started to do my own game because I’ve played Harem Collector. Unfortunately, I’ve come to a bad stop and can’t generate any ideas currently. So I’ve decided to wait for another release of this(I know I should’ve played other games and I do, but I think HC can only help me).
    Keep up the good work!

  5. Hello. I’m a new fan of yours and I am quite excited to play the new version when it comes out. I adore this game and it’s quests and rewards. You’ve done wonderfully! Keep up the great work and thanks for creating such a master piece!

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