How has a game you played recently influenced your dev work on current projects? -Glacier
Because there hasn’t really been a Harem Collector master plan, development has been somewhat unique in that I’ve been able to fit in so much user feedback and follow my own mercurial whim. It’s only very recently that I’m finally nailing down who all the characters are, what the various plot arcs are going to be like, and that sort of thing. However, as this process of the game organically taking shape continues, it means that not a lot of the games I’ve played very recently have had an influence on the project.
Fairy Side is a bit of an exception. Chibi doesn’t do a lot of game design for it- she focuses on plot and dialogue and characters and such- so I actually have a fair bit of freedom when it comes to figuring out the mechanics of the different characters. Very recently Chibi and I were discussing the next two party members that she was going to add to the game, and while she had a very strong idea of how one character would work, the other really didn’t get much more detailed than “cute boy who fights and uses magic too”. The basic idea was that the character would be some kind of spellblade or red mage kind of thing, but she didn’t really know specifically how it would function.
Well, considering that the game already has a tank and a debuffer and Chibi had this really strong idea for a buffer/healer, I knew this character had to be a damage dealer. So, I looked at Dragon Age: Inquisition, and was inspired by the Tempest specialization. So, this character (tentatively called a “tempest swordsman” but that’s not the final name) is an okay vanilla attacker, but is able to enchant himself with various elemental effects to hit for massive damage. Of course, there has to be a reason why you wouldn’t do it all the time, so I cooked up something- when enchanted in this way, the character constantly loses Mana, and when he hits zero he is actually stunned and unusable for several rounds, so you need to pay attention and cancel out before you hit bottom.
As for other projects, Harem Collector 2 is a lot more flexible than HC1 by virtue of being in the concept phase, and I’m letting what I’m playing affect that a lot more. I’ve been playing a lot of Kamidori Alchemy Meister lately and getting influenced by that. For example, I did a write-up and Nekochan did some art for a character that is sort of a mash-up of Kohakuren from that game and one of my favourite pokemon. I also have some ideas inspired by DA:I that I’m going to use for the more management sim side of gameplay.
But actual mainstay HC? Not so much, sorry.
Anyway, sorry for the late post today, I totally just forgot to do a blog post until now. See you next week, and happy fapping.