Sorry for the late post. I’ve spent most of my morning getting everything set up for my first-ever livestreamed game dev session this Saturday. All backers/Patrons are invited to participate, and details will be made available to you before the end of the day.
Hopefully everything goes swimmingly! I’m a little nervous, partly because I don’t have a very good “broadcast voice” and party because I’m expecting all the technical problems to happen simultaneously.
Taxes and emails have been taking up all my time this week. I’m clearing out my inbox and various archives in preparation for the new website (which I know I’ve been talking about for forever but is getting pretty close to done). Also getting all my expenses sorted out for tax time.
However, I was able to spend some dev time adding some new stuff to the world map in preparation for the new quests. I also played around with status effects some- Pinned, Webbed, Grabbed, and Rooted have now been collapsed into a single effect, which no longer causes the target to lose an action but does reduce their Evasion to 0 as well as some other stuff. Bronwyn will be slightly less
broken useful, but I think overall the change is a positive one.
Incidentally, I’ve been so busy this past week that I haven’t been able to plan anything for April Fool’s Day. Seriously. Of well.
That’s all for now! I hope you all have a very good week and maybe I’ll see some of you on Saturday!