Hello, everyone! It’s a fresh month, on a fresh dev cycle, and that means I get to jabber at you about all the things I want to get done for the March release!
Conash, as usual, is keeping me on point with regard to bugs and that sort of thing. He’s also working on adding a proper Achievements screen to the in-game menu, so you can keep track of what you’ve earned and what achievements you’ve made progress towards. There are some other things in the cooker for the next release, but that’s the one he’s focusing on right at this moment.
At the moment, Gusbus is hard at work on face sets. We’re revising the current Diadira face set to be in the “bust” style like the other ones. She’s also almost done redoing Nerys’ faceset in the same style. Once that’s all done, she’s going to do the HCG for Nerys’ first scene, and if she can squeeze it in before the end of March, Nerys’ island vacation scene.
Speaking of which, I’m focusing on getting done the island vacation! By buying tickets for yourself and your harem, you can get whisked away for a magical, four day vacation on sunny Sandybeach Island. There, you will be able to have tropical vacation-themed sex with your harem girls, go on tours of the islands three repeatable dungeons, and participate in a few special events, including a seashell hunt, a night drinking on the beach with the guys, and a fireworks display you can share with that special someone. Of course, you will keep earning money from your investments while away, so it’s entirely possible you could make money from this little island interlude. I think it’s a pretty exciting little side event, and I’m looking forward to letting you all have a look!
As usual, Peasea is hard at work on new music tracks for the game. The way he works is that he nibbles away at a handful of projects at a time, which is why we don’t update the music often, but when we do it’s 2-3 tracks at a time. Hopefully he’ll have something ready for next month!
Our commission of the month will be for a new set of status effect icons, to better help you discern what statuses are in play. Then, now that the interface is a little more communicative, I’ll look into knocking out the sprite for the Southport maid, so that way adding the last player house can happen for May.
At least, that’s the plan, and life likes nothing more than to disrupt my carefully-laid plans. After pulling off the two quest release for January, though, I’m feeling pretty confident. That’s all for now!