I was going to use this week’s blog to moan some more about my depression, explain why the update to Quinta’s second sex scene took so long, and in general beg for forgiveness. While I do feel bad about those things, and I do ask for your forgiveness, I’m worried about this sort of thing becoming dull and rote. So, rather than that, I’m going to talk about some of the things I am most happy made it into Harem Collector this year.
These are presented in roughly chronological order, and just numbered for my convenience, but nonetheless please enjoy this semi-listicle.
#1- Officially Announced ILTSDK
I know it’s not the biggest, most exciting thing, but finally announcing I Live To Serve, Dungeon King!! to the public felt pretty good, like it was making the leap from theory into practice. I’m still slaving away at the pre-production, though, so it’ll be awhile yet before we have a functional build to show off.
#2- Introduced New Scenes and Dialogue for Lilac and Violet
The new content for the twin maids was very well received and I’m pretty proud of it, to be honest. Definitely looking forward to these two coming up in the art queue. Mission accomplished on helping define their divergent personalities more.
#3- Set Up A New Forum
I learned how to do a MySQL and now we have a fancy new forum we rarely use. But, hey, it’s there and I really feel it’s a worthwhile supplement to the Discord community, as a home for content like my erotic writing and the Iron Waifu contest.
#4- Epic April Fool’s Prank
The 90’s-style April Fools website update was a lot of fun to make, and I have no idea how I’m going to match it next year. 😀
#5- The Actual New Website Launch
It was a massive headache at the time, but it feels really good to have gotten rid of our amateurish, outdated old website designed by a certain someone I don’t particularly like, and replace it with our new, slick website filled with all sorts of art representative of what Harem Collector is all about!
Solving the ominously growing PC issue here at the home office without having to impact the Patreon or art progress was a really huge boon. I know it had a lot to do with a random windfall I received from a relative, but still, very happy about that.
#7- Victory Barks
Time to tout something that Conash did! I am very pleased now that victory barks are implemented and in a final form that makes it so people can enjoy them without it disrupting the established flow of the game. Conash did a lot of great work this year but I really think the end of battle update from PRINCESS is among his slickest and nicest looking UI changes.
Getting a new harem girl in the game is always something worthy of celebration
#9- The End of Demon Cult and Kellos Invasion Stories
Sort of partnered with #8, having Bell and Quinta get implemented and finally finishing off the Demon Cult and Kellos Invasion plotlines was a huge win this year! It finally feels like we’re getting close to the end of the game.
#10- Pandemonium Fortress
My personal winner for Dungeon of the Year is the Pandemonium Fortress from Hell to Pay. It’s a really big, meaty dungeon with it’s own story to tell, a lot of really unique looking areas, homages to multiple games on my all-time favourites list (including Resident Evil, Super Mario RPG and Silent Hill 3), and just really felt like an epic way to send off the Demon Cult questline in style. And then, while we were working on it, the whole lootbox scandal happened, inspiring a whole extra section of dungeon, with it’s own mechanics and stuff going on. Sometimes our chaotic, inefficient, fly-by-the-seat-of-our-pants style of game design really gets to pay off dividends.
Anyway, those were my favourites bits of the year. Please feel free to share your own highlights as a comment, Discord message, forum post- whatever form of interact floats your boat!