If you pay attention to the Patreon feed, Discord announcements, or my Twitter, you probably already know all this, but I figured it couldn’t hurt to have a record archived here on the ol’ bloggo, and also to let anyone who for whatever reason follows only the blog in on what’s going on.
Got a nasty surprise on Monday. In case you haven’t heard, Wikia, the free public service where was back in the day someone created the original Harem Collector Wiki, has decided that hosting wikis for erotic games is no good, even if all adult content is left off of those wikis. Thankfully, they at least gave us two weeks’ notice to remove all information contained on said wiki so we can implement another solution.
That other solution ended up being hosting our own wiki on our own website. You can find it here and it’s also linked on the website’s main navigation bar. As of this writing, it’s very rough- almost all the pages are up, but transferring images and other important files is going to take some time, and it’s probably going to be a long ass time before we get around to making it pretty- but most of the information had been rescued and is newly available.
I would like to extend a massive thank you to the volunteers who have stepped up and generously donated their time and effort to rescuing the Harem Collector Wiki- RomeroPapa, lostone, TheSevenSins, and S05Z. If you see these guys on Discord and you appreciate their hard work, please give them a heartfelt “thanks”.
Anyway, that’s it for this week. Happy fapping, and I’ll talk to you again next Wednesday!
So, it’s been awhile for one of these, huh? We’ve been focusing heavily on Harem Collector most of this year, finishing up multiple plot arcs and getting lots done (though, as usual, less than I’d like). But I’ve also been nibbling away at the design documents for Dungeon King, and have been making some progress.
We have a full list of twenty-six adventurer classes we’re going with for the enemies in the game. Some of these might change, particularly classes which are based on buffing a familiar/construct/animal companion. I’d like to include classes like “Beast Tamer”, “Dragon Tamer” and “Doll Mage”, primarily inspired by the same classes from the Ogre Battle series, who come with companion enemies who are functionally separate enemies but lack the normal enemy priorities and just follow their “master” around. If getting this mechanic to work proves problematic, since the behaviour of the adventurers is so important to the gameplay, I’d rather just cut the classes.
Still filling out the list of monster girls. The main trio of starting harem members- the succubus Mephy, the slime girl Kalene, and the ratling Nezi- are fairly fleshed out, and I’m looking forward to sharing profiles for them later on when they have some concept art to do with it. A minor antagonist from the early game which you will get to recruit later on is going to be a magma elemental loosely based on the Vulcan enemies from Odin Sphere. As backers may remember from a few months ago, I also intend on including some kind of female werewolf or beast-girl, who desperately wants to consider herself a knight despite being a monster girl, playing with the idea that I originally wanted a wolf-girl knight as a corrupted adventurer until backers voted otherwise. I have firm plans for about seven monster girls for the harem at this point, meaning there are still about eighteen monster girls still to include.
I don’t expect to have a full roster of harem characters by the time we begin development in earnest, by the way. I feel that making things more or less on the fly is an important part of my methods, and I want to keep that freedom when we’re actually working our way through the game.
Conash hopes to have an early alpha with stand-in art assets done by early 2020. This would be mostly a tech demo, so we can work on the core systems like the enemy behaviour and other basics while finishing up Harem Collector. This will be distributed to backers for them to enjoy and offer feedback on, although it will be some time before story or hentai get added to the game.
Hope this short update proves interesting. Until next time!
Get it here!
Changes in this version include:
-Two new quests! Finally, you have the opportunity to take back Eastfort, and get your cute princess reward! Quest chain starts by speaking to the Dark Wanderer in your Eastfort home.
-A new investment opportunity not far from Lumberhill! Now you can become a casino owner so you too can take advantage of the gambler’s fallacy for profit.
-Area of Effect attacks now scale in both damage and secondary effect chance based on the number of targets.
-Gargan’s skills have been revamped.
-The price of vacations has been adjusted.
-New sprites exist for Queen Melfi Regal and Princess Quinta Regal.
-Sex scene with Queen Melfi fully implemented
-Several bugs solved
-We’ve converted all the .pngs to .jpgs now please could those of you with slow internet please remove the needles from those NoMoshing-shaped dolls you have? Thank you…
So, in the past few months we’ve wrapped up two of the major questlines in Harem Collector, and as always, after a major update goes out, the question becomes, what’s next?
The answer, for the next two months, is pretty simple- the delivery of the prize from Iron Waifu 2019, of course!
The PRINCESS update (working title) is, overall, a celebration of the ever-so-sweet Princess Quinta that has excited people’s imaginations (among other things…) for quite some time now. Now that’s she’s finally recruitable in v0.42, our next goal is make sure she has access to everything she needs to fully flourish as a harem girl. That means her Love Quest, Sex a la Carte scenes, chats (I hope), and most importantly, her Sunnyshore vacation interactions.
I have a pretty solid footing for her Love Quest. Playing to Quinta’s sheltered and innocent nature, it’s going to be fairytale themed, and involve a relatively simple task that becomes… unexpectedly complicated. You’ll have to work hard to earn Quinta’s love, and unravel the nonsense storybook rules of a place that isn’t exactly like anywhere else in the Middle Kingdom.
I also want to put some more effort into the Sunnyshore experience with Quinta. She’s one of the few characters that mentions wanting to go to the island specifically, so I think shoring up some of that content would be a good use of my time. There are several other scenes that I want to address as well, notably involving Gargan and Yeon, and I think it’s well past time to do so. Of course, Quinta’s swimsuit and vacation sex scene can’t be ignored in all of this.
As for the other “quest” worth of content, I’m not sure. I’ve been thinking lately of doing a couple more Love Quests before resuming with normal plot-related content, particularly for certain low-demand characters that I’ve known what I wanted to do with them for awhile. But I don’t know if that would be appropriate now, given that I don’t want to steal any thunder from Quinta. She is, after all, the Iron Waifu.
Anyway, hope you appreciate this small update of what to expect in the near future. Until then, I’ve got a lot of work to do before the intermediate update on Friday. Happy fapping!
Not very happy where progress on the game is right now.
As you might have been able to tell by the fact that blog posts the last three weeks have been two posts from Conash and one week of… Conash and I forgetting there had to be a blog post. Also, the schedule on the website never got updated. But, if we were to spend this blog post detailing my many small failures, we’d be here for awhile, so I’ll move on.
We’re behind, is the important thing. Conash seems confident that we’ll get the core stuff done, but the “Royal” update will, unfortunately, be going to go out without a lot of content for the “Royal” it was initially intended to celebrate.
Maybe I’m just being pessimistic. The real Iron Waifu reward is probably best celebrated with Quinta’s love quest, which will be part of v0.43, coming out in November. We’ll not have to rush our way through any preceding quests, just focus on the love quest, new art, dialogue, sex scenes, etc, and putting out a really great, um, “Princess” update or something.
I still think that the quest capping off the Kellos Invasion, where you finally get to recruit Quinta, will still be a nifty piece of content- similar in size to “Hell to Pay” but with a very different feel and direction. It has more of a “heist” vibe than the drama of finally hunting down Xaven, though, which has proven a challenge to express. Conash and I feel we sort of hit the apogee of what RPG Maker is capable of in terms of stealth mechanics in Shipping Disaster, and besides, sneaking around is not what the Hero is made for, anyway.
In some good news, we also made some progress on stuff for ILTSDK. Namely, a semi-finalized list of enemies. Er, heroes. Adventurers. The people invading your dungeon. Because the nature of ILTSDK is more strategic, it’s very important to our design that you, as a player, be able to figure out an attacker’s behaviours just by looking at them, and that means having a limited number of enemies.
Right now, ILTSDK is in a state where we’re laying plans still and feeling out the limits of what we’re going to need, including what we’ll require for art assets. I intend to fight hard against feature creep for our next project, So knowing in advance the extent of our plans , and what we can choose to expand on is very important.
Anyway, that’s it for now. I’ll get in touch next week with an update on how things have been getting the backer release ready!
Uh… so I totally forgot to do the blog this week. It’s been kind of an exciting week, so I guess it just got lost in the shuffle.
The new update is coming along. As requested, I’ve been using the new casino-themed assets to make a casino that you can invest it, after completing a bit of an associated quest. The main focus of this month’s development, the quest to take back Eastfort, is progressing pretty steadily as well, hoping to be able to wrap it up in time for the mini-release next week.
Anyway, figured I’d use the late blog post for an excuse to promote some of the other things I do:
Isekai Life In D&D is an erotic story I’m writing about a misanthropic power gamer who is rewarded with his own private “heaven” upon his death, and because his request is misinterpreted winds up in a world strictly based on the rules of Advanced Dungeons & Dragons.
I also have a Twitch channel where I’m attempting all 529 games in my collection, starting with Shining Force for the Sega Genesis. I don’t have a fixed schedule yet, but I’m aiming to stream Monday and Wednesday evening EDT, and occasionally on weekends.
Meanwhile, Conash has his own Twitch channel where he’s playing an absurdly difficult self-imposed challenge of Tales of Symphonia on the Gamecube.
Hope you check out some of our stuff, and are looking forward to next week’s minirelease!