Donations, Updates, Sorrow

Well, okay, that poll was a dismal failure. Never doing that again. I have no idea why it kept resetting, but that was terrible. So I have no idea what ended up winning, so instead here’s a regular no-bullshit update post.

First of all, there is now a donations button on the side column. I didn’t want to do this, but it seems that 3D Custom Girl is impossible to find a reliable download for, I now have a fuckton of adware on the PC I share with my wife, and I’m not really comfortable with pirating software that people worked so hard on anyway. The cost to purchase and ship it to my country is about $120, which is outside my “money I can afford to spend on porn” budget. So I’m hoping to raise that much so that way I can finally implement hentai in the game. If for some reason, people get really excited and donate waaaaay more than I need for that, I’ll look into getting some of the DLC for RPG Maker VX Ace and using it in the game as well. If less than 2% of the people who downloaded the March update each give $1, we can reach this goal and improve the game for everyone.

What was donating get you, other than porn and a warm fuzzy feeling? Well, you’ll have access to new versions of the game one week earlier than everyone else. You’ll get a donator credit. And, you will also get a .pdf Player’s Guide, detailing all the little secrets, fun facts and such in the game, updated with each new release. This will contain every secret in the game- even the stuff I only tease at in forum posts.

Actual Game Stuff

The most exciting thing I’ve implemented all week: You can now tap the shift key to toggle between three speeds in game. Basically, RPG Maker uses six speed settings. Setting 4 is the default for player movement, and you can hold down the shift key to “dash” at speed 5. In the March Update, I set the player’s default speed to 5 and removed the ability to dash, and I planned to add the ability to “walk” at speed 4 by holding the shift key, for greater precision during puzzles where movement is necessary. And yet, people still complained about the player not moving fast enough.

So now, you can use the shift key to toggle between three speeds- setting 5, which is default for Harem Collector, setting 6, for fast travel, and setting 4 for when you need precision.

Other than hammering away at the undead quest and squashing bugs, I’ve also added in two other things. One, using the shovel now returns a message no matter where you use it. You’ll be notified if you’re digging on a valid square and there isn’t anything there, and the hero will complain if you try to shovel on cobblestone paths or indoors.

The other new thing is that there is now a reason to visit the world’s churches- within, a priest (or nun) will offer to Bless your party in exchange for a donation (cost is linked to your level). Bless is an extremely powerful buff that lasts for awhile, but because it’s only available via churches there is some preparation and strategy required to get the most out of it.

Anyway, happy playing, and hopefully soon I’ll have good news regarding the 3D Custom Girl situation.

darkdeamon Saves the Day!

Thanks to dedicated fan darkdeamon providing the critical clue I needed for my Dr. House-type realization, the To Catch a Predator event has been fixed and now should function as intended (I hope).

In other news, I’m very pleased to hear that some people are trying out the shovel and looking for buried treasure. Nobody mentioned it at all, so I was wondering if it was wasted effort.

Anyway, link: http://www.mediafire.com/?h13e181zm0ocq2e

Well, Fuck

April 2013 Release, version 3

In the version above, the problems with the bounty hunter quest should be fixed. I haven’t found the source of the bug concerning the “To Catch a Predator” event, but I’m done a quick fix that should stop the event from appearing for people who import their save to the new version.

I’m actually really concerned about the “To Catch a Predator” bug, because if the bug that’s causing the game over to cue up is a repeating event, then anyone’s game can become completely unplayable at any time. All information on what you were doing before the problem occurred is helpful- there’s no such thing as too much detail here.

Bug testing is ongoing, and as always I’ll keep all y’all updated as I figure things out.

Harem Collector April 2013 Release

New Link (7:50PM)

Ugh, I got nowhere near enough done for this release. But, you guys have been really supportive of all this, so here I bring you the changes:

-The hero’s default name now picks out of a random list. “Ferdinand” was never meant to be the guy’s actual name, and was just a shout out to the most awesome Heartache 101 which is well worth your time to check out even if it doesn’t have any H.

-Certain names you can apply to the hero and Doll now have in-game effects. Good luck finding them all.

-A chest near the starting point lets you “test for content” or “test for balance”. Testing for content gives you a huge pile of money in the form of vendor trash, as well as items that let you advance time at will and full restore your party between battles.

-Certain location and character names have been changed. Amelia has been changed to Meline, so as to avoid confusion with Alina. The cities have been changed to Northmarket, Eastfort, Westcastle, Lumberhill and Southport, because I’m creative.

-While the Undead Assault quest remains unfinished, you can now visit the city in quest and see the pre-zombie assault version of it.

-There are two new harem girls to enslave, with ensuing sex scenes.

-Doll and Yamamaya now have completed relationship tracks.

-In Eastfort you can now purchase a condo for yourself to stay in while adventuring on the eastern side of the map. Also, the stables are now fully implemented and you can enjoy fast-traveling at need between Eastfort and Northmarket. And I just realized I forgot to remove that feature when doing the clock shop quest, so now you can cheat on that in case you’re allergic to XP.

-You can also purchase an additional storefront in Eastfort for Florine to expand her enterprise into.

-A whole pile of other, little things that you may or may not discover.

A number of things from my to-do list are incomplete. There is no hidden dungeon yet, by the way, so don’t bother looking.

Using the time turner will let you see the ragged edges of the game, which I have yet to expand into. So be aware there might be any number of strange bugs that come from advancing time so much.

Oh yeah, and if you don’t have it already, you’ll want to grab the run time package for RPG Maker VX Ace

The next update is scheduled for May 15th, so please be patient and stay tuned for more quests, girls, and goodness.

April Release Delayed

The next release of Harem Collector will be delayed until the 24th. IRL has been running roughshod on me right now, as I’m sure the college students among you will understand. As I mentioned before, I attend college part-time on top of a full-time job, and all my free time has been spent on preparing for my exam and finishing my last course. The last straw was having my exam scheduled on the day I initially wanted to release- there was no way I could put the polish on a new release while studying.

However, this won’t mean that the May release will be pushed back- so hopefully from here on I’ll be able to stick with my “first Wednesday after the 15th” release plan.

TMy primary focus when I have has time to work on the game as been the Undead Assault quest. This quest will be far more involved than the Clock Shop quest, and I’m considering increasing the quest reward money. Expect an experience more on par with the Blacksmith Quest in terms of pure content.

The Undead Assault quest will also have the hero use his dungeon for the first time ever. Which, I’m happy to say, is much more interesting writing than the more vanilla sex scenes I’ve done so far.

Each dungeon character will present a choice, one of three options. The slave collars are 100% effective (on humans, at least), but how much of a given slave’s mind remains their own is inversely proportional to the resistance they offer to being a slave. Basically, a character who very strongly doesn’t want to be your slave and offers a great deal of resistance will be completely broken by the collars, becoming something just above a mindless drone, completely obedient but unable to make decisions for themselves.

When you encounter such a character, you have three options on how to deal with them. One is to pop the slave collar on anyway and assuming total control of the character in question. This offers unique scenes and lets you benefit from the character immediately, but locks off the relationship track and any associated sidequests. Option two is to break them the old-fashioned away, sexually torturing them until they ask to be collared. With this option the character in question keeps their individuality and volition, the relationship track is available, but it takes awhile to torture a character until they break. Each character will also have preferences when it comes to torture- some respond better to humiliation, others to pain, and on top of that there are Satisfaction bonuses to be had by trying different options each time.

As a distant third option, you may still give gifts to your prisoners and earn their affection that way, but come on- if you wanted to play one of those squishy feeling hentai games, you wouldn’t be here.

April Release Goals

In case you missed it, here’s the latest version with the fixed starting position

Okay, so what’s going to be new in the April version? Here are a few of my goals:

-The Undead Assault quest should be complete. That’s my #1 priority when it comes to quest building.

-There will be a new quest available in the Thriex Adventurer’s Guild

-The final quest that you receive when romancing Penelope

-A funny little quest that will automatically be activated based on your household income, if I have time.

-Continue filling out empty town space

-Finish the relationship tracks for Yamamaya, Lilac, Violet and Doll.

-Finally implement Therese’s return

-Fix the aesthetics of play. What I mean by this, is to go back and ensure that for all similar sort of events, the sound effects and positioning and such is the same. For example, making all Tutorial dialogue boxes appear in the middle of the screen, making sure all shops display your current Sil when you go to purchase something, etc.

-Add a multiple purchase interface to all the shops. I know the way I’m doing shops is weird and that only using the default shop interface would be easier, but I like the way I’m doing it,  and I think it has a lot more character. A few people have requested an option to buy multiples of things that you would want to buy in bulk, like potions, and so I’m making it a goal to provide exactly that.

-Add a hidden dungeon I concepted a few weeks ago. It would just be a fun little challenge dungeon, not attached to any quests, but with some kind of sweet reward at the bottom.

-Add a monument or something to credit all the amazingly patient bugfinders who have contributed to making Harem Collector the best it can be.

-Maybe I’ll bow to public pressure and segment the city maps.

Just thought you’d all like to know where I’m at in terms of design. There will be more time between the March and April releases than there will the first release and March, so I intend to make the most of the time and deliver an exciting new release on the 17th.

Harem Collector March 2013 Release

http://www.mediafire.com/?86j9ape96agdvl0 <- Latest version with the start square in the right place.

BTW: It’s highly recommended that you don’t import saves from the old version to this one. Too many fundamental things have changed in the game’s archive.

So, what’s new? Well…

-Bitch’s Sixth Tit microbrewery investment is fixed

-A new party NPC

-Three new sex scenes

-The blacksmith-related “A Forge Too Far” quest is fully complete

-The Adventurer’s Guild quest “Check Out My Package” quest is fully complete

-Grab your shovels because now you can dig for buried treasure!

-Fingers feeling cramped? Not anymore! Dashing has been disabled in favour of raising the main character’s walk speed.

-Satisfaction Book is about 95% complete. The only thing left to do is make the Instant Gratification menu context sensitive.

-A ton of new shops and investment opportunities

-A heaping pile of squashed bugs

Oh yeah, and if you don’t have it already, you’ll want to grab the run time package for RPG Maker VX Ace

The next update is scheduled for April 17th, so stay tuned for more Harem Collector goodness.

Blacksmith Implemented!

I just finished the blacksmith quest! Spent about two hours last night implementing a five-minute long love letter to one of my favourite games as part of that quest… it’s awesome, you’ll find out on Friday, etc.

Yeah, things look like they’re on track for Friday. the blacksmith quest is done, the weapon upgrade process is implemented, and that’s all done and set to go. I’m going to spend most of tonight putting together the Thriex delivery quest, which is fairly straightforward compared to the blacksmith thing.

However, there are two big jobs I need to complete that are going to drive me crazy. One is the relationship systems. Each girl requires a lot of writing to get this done, and it’s a pain to have to write for like five girls at once. Hopefully, it’ll be easier when I’m implementing one or two girls at a time.

The other thing is that I realized I want is that there should be a sound effect when you get the relationship up message when you give a girl a gift. It’s just copy and pasting a sound effect step into every girl’s gift process, but I have to go and do this twelve times for every girl I’ve already completed. So, yeah, that’ll be a good hour of work.

Anyway, keep in touch guys. I kind of want to do a “mail bag” Q&A type entry at some point, so please email me at nomoshingsgames@gmail.com, post a comment, or drop me a line on the Hentai High forums, so I can answer your questions!

March Release Possibly Delayed

Hey there, friends and neighbors. Unfortunately it looks like the March release might be delayed a few days, from this Friday to the following Tuesday or Wednesday.

Due to various reasons, I straight up lost the ability to work on the project for the last four days, and I very much want to release more new content than just the finished blacksmith quest. A lot of this depends on what happens over the next couple days in terms of progress. I have other priorities right now (important stuff, I promise) that are competing for my attention, so the only time I really have to sit down and plow through content is on my days off from work- Monday and Tuesday.

In the long term, though, I intend for the middle of the month to be a hard deadline for me, putting out a new release on the fifteenth (or whatever schedule ends up working out). I prefer to work under that kind of deadline, plus it’s good for you guys too.

I’ll post again in a couple days to let you know on the status of the release, and when you can expect it.

Game Progress

Welcome to the No Moshing’s Games blog. Please enjoy my discussion about the games I’m working on.

So, the current build of Harem Collector. I’m racing towards towards the March 15th update, everything’s clicking along. Tonight, my focus has been the dungeon associated with the Smith quest, which has actually been a lot of fun. I love playing mind games with players, whether in video games or tabletop games, and there is a lot of that to be had.

My to do list is currently as follows:

-Finish the relationship track and gifting process for all the girls available. Right now, that means Elaiya, Yamamaya, the new character, Violet and Lilac. Penelope, Amelia, Alina and Florine are all done as of right now, except for the sidequest that caps off each relationship subplot. I’m putting that off because you can only give each girl one gift a day and, well, even the shortest relationship track will still take at least four “days” within the game.

-Finish the “A Forge Too Far” quest. That’s coming along really smoothly, actually, now that I’ve dealt with all the basic system stuff that needed finishing.

-Implement the blacksmith character. That won’t be nearly as difficult as some of the other systems I’ve finished in the past couple weeks, but I still expect it to eat a solid day of game work time.

-Start and finish the “Package to Thriex” quest. This is going to be a weird kind of funny side quest, but it’s not really priority right now.

-Edit all the dungeons so you can’t save in them. I’m doing this because I want to cut down on the possibility of people having “zombie games”, where they are literally just stuck. I think the dungeons themselves are small enough that you should be able to just one-shot them, and going through the dungeons actually takes planning and resource management.

-Implement Therese’s return. This is the first thing that’s probably going to be cut if I lack time.

What is done:

-All the farms in the Eroge region are now accessible and explorable. Right now they’re not very interesting, although future quests might take you to them.

-The Bitch’s Sixth Tit microbrewery investment actually works now.

-There are a number of new shops and such that you can choose to invest in.

-Each character now has new skills they learn at levels 4 and 7.

-The item shop upgrades, personal skill upgrades, and most of instant gratification menu in the satisfaction book actually do stuff now. Most of it involves context-sensitive menus that take a really long time to program- it took me three days just to fill out all the possibilities for the skill upgrades alone.

-A bunch of little fixes and stuff. You can’t access the Abandoned Fort after recruiting Elaiya. You can’t leave immediately around Eroge during the introductory quest. When you awaken Amelia’s true power, you can’t access the menu until the end of the event, etc.

I’m really amazed at the response to the February release, and I hope people enjoy the new stuff to come!