So, it’s been awhile for one of these, huh? We’ve been focusing heavily on Harem Collector most of this year, finishing up multiple plot arcs and getting lots done (though, as usual, less than I’d like). But I’ve also been nibbling away at the design documents for Dungeon King, and have been making some progress.
We have a full list of twenty-six adventurer classes we’re going with for the enemies in the game. Some of these might change, particularly classes which are based on buffing a familiar/construct/animal companion. I’d like to include classes like “Beast Tamer”, “Dragon Tamer” and “Doll Mage”, primarily inspired by the same classes from the Ogre Battle series, who come with companion enemies who are functionally separate enemies but lack the normal enemy priorities and just follow their “master” around. If getting this mechanic to work proves problematic, since the behaviour of the adventurers is so important to the gameplay, I’d rather just cut the classes.
Still filling out the list of monster girls. The main trio of starting harem members- the succubus Mephy, the slime girl Kalene, and the ratling Nezi- are fairly fleshed out, and I’m looking forward to sharing profiles for them later on when they have some concept art to do with it. A minor antagonist from the early game which you will get to recruit later on is going to be a magma elemental loosely based on the Vulcan enemies from Odin Sphere. As backers may remember from a few months ago, I also intend on including some kind of female werewolf or beast-girl, who desperately wants to consider herself a knight despite being a monster girl, playing with the idea that I originally wanted a wolf-girl knight as a corrupted adventurer until backers voted otherwise. I have firm plans for about seven monster girls for the harem at this point, meaning there are still about eighteen monster girls still to include.
I don’t expect to have a full roster of harem characters by the time we begin development in earnest, by the way. I feel that making things more or less on the fly is an important part of my methods, and I want to keep that freedom when we’re actually working our way through the game.
Conash hopes to have an early alpha with stand-in art assets done by early 2020. This would be mostly a tech demo, so we can work on the core systems like the enemy behaviour and other basics while finishing up Harem Collector. This will be distributed to backers for them to enjoy and offer feedback on, although it will be some time before story or hentai get added to the game.
Hope this short update proves interesting. Until next time!