Difference between revisions of "Night of the Raping Dead Enemies"
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=== Zombie Villager === | === Zombie Villager === | ||
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* '''Health Regen''': 5% | * '''Health Regen''': 5% | ||
'''[[Status Effects]]''' | '''[[Status Effects]]''' | ||
− | <span class="mw-customtoggle-status | + | <span class="mw-customtoggle-status">[Show more]</span> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-status"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-status"> | ||
* '''Immune''' | * '''Immune''' | ||
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* '''Bad''': Technique. Radiant Resistance buff. All Allies. Will be use on turn 4, then be on a 5 turn rotation. | * '''Bad''': Technique. Radiant Resistance buff. All Allies. Will be use on turn 4, then be on a 5 turn rotation. | ||
'''Minions''' | '''Minions''' | ||
− | * 5 Zombie Back-Up Dancer. 3 Will be summoned at <66% HP, and 2 will be summoned at <33% HP. <span class="mw-customtoggle-dancer | + | * 5 Zombie Back-Up Dancer. 3 Will be summoned at <66% HP, and 2 will be summoned at <33% HP. <span class="mw-customtoggle-dancer">[Details]</span> |
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=== Telekinetic Spook === | === Telekinetic Spook === | ||
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=== Possessed Fox === | === Possessed Fox === | ||
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=== Possessed Bear === | === Possessed Bear === | ||
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=== Possession Spirit === | === Possession Spirit === | ||
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=== Grave Wight === | === Grave Wight === | ||
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* '''Attack Element''': Necrotic | * '''Attack Element''': Necrotic | ||
'''[[Status Effects]]''' | '''[[Status Effects]]''' | ||
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-status"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-status"> | ||
* '''Immune''' | * '''Immune''' | ||
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* '''Mana Drain''': Low MP Drain. 5 MP. Spell. Single target. Will start using at 50% MP | * '''Mana Drain''': Low MP Drain. 5 MP. Spell. Single target. Will start using at 50% MP | ||
'''Minions''' | '''Minions''' | ||
− | * 2 Meatshield <span class="mw-customtoggle-meatshield | + | * 2 Meatshield <span class="mw-customtoggle-meatshield">[Details]</span> |
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− | * Spectre <span class="mw-customtoggle-spectre | + | * Spectre <span class="mw-customtoggle-spectre">[Details]</span> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-spectre"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-spectre"> | ||
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Latest revision as of 05:26, 8 December 2019
Contents
Part 1 Common Enemies
Zombie Villager
Stats | Rewards | Elements |
---|---|---|
Health: 550 Mana: 0 Attack: 37 Magic: 11 Defense: 40 Resist: 32 Agility: 17 Luck: 32 |
Item drops:
Sil: 33 EXP: 17 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Critical Evasion: 50% Health Regen: 5% |
Immune
|
Attack: Medium Damage. Single target |
Part 1 Boss
Stats | |
---|---|
Health 4000 |
Mana 0 |
Attack 43 |
Magic 14 |
Defense 49 |
Resist 32 |
Agility 36 |
Luck 28 |
Elements | |
Weaknesses Radiant: 200% Acid: 150% |
Resistances Cold: 50% Sonic: 50% |
Rewards | |
Item Drops Rhinestone Gloves Bone Chunk Shiny Bits (1/6) | |
EXP 110 |
Sil 60 |
Other Stats
- Hit Rate: 95%
- Critical Evasion: 50%
- Health Regen: 5%
Status Effects [Show more]
- Immune
- Instant Kill
- Poison
- Bleed
- Possession
- Sleep
- Charmed
- Nausea
- Hallucinating
- Daze
- Bane
- Mana Shock
- PANIC
Skills
- Attack: Medium Damage. Single Target
- Thriller: Technique. Defense buff. All Allies. Will be use on turn 1, then be on a 5 turn rotation.
- Beat It: Technique. Attack buff. All Allies. Will be use on turn 2, then be on a 5 turn rotation.
- Smooth Criminal: Technique. Agility buff. All Allies. Will be use on turn 3, then be on a 5 turn rotation.
- Bad: Technique. Radiant Resistance buff. All Allies. Will be use on turn 4, then be on a 5 turn rotation.
Minions
- 5 Zombie Back-Up Dancer. 3 Will be summoned at <66% HP, and 2 will be summoned at <33% HP. [Details]
Stats | Rewards | Elements |
---|---|---|
Health: 600 Mana: 0 Attack: 50 Magic: 11 Defense: 45 Resist: 32 Agility: 31 Luck: 32 |
Item drops:
Sil: 23 EXP: 39 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Critical Evasion: 50% Health Regen: 5% |
Immune
|
Attack: Medium Damage. Single target |
Strategy
The fight starts with Zombie Bard and three of the zombies you already fought. At the beginning of each turn, the Bard will sing a song to buff all the enemies: He will always buff in this order: Defense, Attack, Agility and Radiant Resistance, then start with Defense again.
Assuming you got the free blessing from the priest at the start of the quest, all your attacks will be very effective against all the zombies, until the Bard sings "Bad" and gives all enemies Radiant Resistance. Since he uses his buffs on a set order, you should always try to time it so the least amount of enemies gain that buff. For example, you want to kill the three zombies off before he can buff them and delay spawning new ones if he is about to use "Bad" again.
He will spawn two waves of zombies as you damage him. At the point he spawns his last wave, his life is already lower than the zombies, so at that point you should ignore any remaining zombies and finish the Bard of first, especially if he's about to buff Attack or Radiant Resistance. If you have Meline, this fight is her time to shine since she can burn the zombies and cut their health regeneration in half, also she has very effective Radiant prayers in case you didn't get the blessing or it ran out already. Since the blessing increases your critical chance a lot, bringing physical damage dealers like Elaiya or Yamamaya works very well as they will crit more often and for huge amounts of damage. If you brought Felix, his attack with the blessing will outdamage any spell he might know already, so save your mana for healing and just pummel those zombies down quickly.
Part 2 Common Enemies
Telekinetic Spook
Stats | Rewards | Elements |
---|---|---|
Health: 750 Mana: 200 Attack: 30 Magic: 45 Defense: 50 Resist: 5 Agility: 43 Luck: 38 |
Item drops:
Sil: 0 EXP: 55 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Attack Element: Necrotic |
Immune
|
Attack: Medium Damage. Single target PK Thrust: Medium Force Damage. Spell. 8 MP. Knockdown: 70%. Single target PK Ricking': Medium Force Damage. Spell. 20 MP. Knockdown: 70%. All enemies |
Possessed Fox
Stats | Rewards | Elements |
---|---|---|
Health: 600 Mana: 0 Attack: 40 Magic: 8 Defense: 38 Resist: 25 Agility: 42 Luck: 29 |
Item drops:
Sil: 0 EXP: 39 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% |
Immune
|
Attack: Medium Damage. Single target |
Possessed Bear
Stats | Rewards | Elements |
---|---|---|
Health: 2000 Mana: 50 Attack: 35 Magic: 8 Defense: 54 Resist: 35 Agility: 25 Luck: 34 |
Item drops:
Sil: 0 EXP: 47 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Critical Evasion: 20% |
Immune
|
Attack: Medium Damage. Single target Rage: Rage. 20 Momentum. 150% attack, 120% agility, 80% defense, -20% Hit rate. Attacks enemies randomly. Will start using after 50% health. |
Possession Spirit
Stats | Rewards | Elements |
---|---|---|
Health: 200 Mana: 200 Attack: 30 Magic: 45 Defense: 50 Resist: 5 Agility: 43 Luck: 38 |
Item drops:
Sil: 0 EXP: 55 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Attack Element: Necrotic |
Immune
|
Attack: Medium Damage. Single target Mind Glare: Medium Psychic Damage. Spell. 8 MP. Resist debuff. Single target Possess: Spell. 5 MP. Possession: 50%. All enemies |
Grave Wight
Stats | Rewards | Elements |
---|---|---|
Health: 1500 Mana: 50 Attack: 35 Magic: 8 Defense: 54 Resist: 35 Agility: 25 Luck: 34 |
Item drops:
Sil: 0 EXP: 47 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Critical Evasion: 50% |
Immune
|
Attack: Medium Damage. Single target Rage: Rage. 20 Momentum. 150% attack, 120% agility, 80% defense, -20% Hit rate. Attacks enemies randomly. Will start using after 50% health. |
Part 2 Boss
Stats | |
---|---|
Health 2400 |
Mana 300 |
Attack 10 |
Magic 50 |
Defense 38 |
Resist 43 |
Agility 32 |
Luck 42 |
Elements | |
Weaknesses Anti-human: 200% Anti-mage: 200% |
Resistances None |
Rewards | |
Item Drops Wight Skull Necronomicon Scroll of Murder of Crows | |
EXP 121 |
Sil 530 |
Other Stats
- Hit Rate: 95%
- Evasion: 5%
- Critical Evasion: 10%
- Attack Element: Necrotic
Status Effects [Show more]
- Immune
- Instant Kill
- Deafened
- Bane
- PANIC
Skills
- Attack: Medium Damage. Single Target
- Touch of Death: Medium Necrotic Damage. 8 MP. Spell. Attack debuff. Single Target
- Murder of Crows: Medium Necrotic Damage. 20 MP. Spell. Attack debuff. All enemies
- Mana Drain: Low MP Drain. 5 MP. Spell. Single target. Will start using at 50% MP
Minions
- 2 Meatshield [Details]
Stats | Rewards | Elements |
---|---|---|
Health: 1000 Mana: 0 Attack: 42 Magic: 10 Defense: 56 Resist: 47 Agility: 29 Luck: 36 |
Item drops:
EXP: 59 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Critical Evasion: 50% Health Regen: 5% |
Immune
|
Attack: Medium Damage. Single target Cover: Technique. 10 Momentum. +10% Critical Evasion, -100% Evasion. Target self |
- Spectre [Details]
Stats | Rewards | Elements |
---|---|---|
Health: 1200 Mana: 150 Attack: 10 Magic: 45 Defense: 50 Resist: 50 Agility: 35 Luck: 35 |
Item drops:
EXP: 50 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Critical Evasion: 50% Attack Element: Necrotic |
Immune
|
Attack: Medium Damage. Single target Burning Hands: High Fire Damage. 8 MP. Spell. Burned: 40%, PANIC: 100%. Single target Ray of Frost: High Cold Damage. 8 MP. Spell. Agility debuff. Single target PK Thrust: Medium Force Damage. 8 MP. Spell. Knockdown: 70%. Single target Life Drain: Medium Life Drain. 10 MP. Spell. Single target |
Strategy
This fight gets considerably easier if you still have the Blessing from the priest active, since three of the four enemies you face are undead and weak to radiant damage. Also, Meline is a good addition to your team with radiant prayers.
Of the four enemies, only the Necromancress and the Spectre pose a real threat. The Spectre will deal high single-target damage to your party and can burn, knockdown or life drain from you while the Necromancress cuts into your attack with necrotic spells and can debuff your whole party at once with her necrotic aoe spell. If the fight goes long enough, she will also start draining your mana.
If you still have the Blessing up, you should focus your attacks on the Spectre first. Since you have a high chance to crit, you can kill it off very quickly, before it heals with life drain and before your attack is debuffed by the Necromancress. Even if you don't have the blessing, going for the Spectre might still be the way, as it does more damage overall than the Necromancress. The attack-debuffs from her spells can be countered by using Assault-technique from the hero.
The meatshields will eventually use cover and soak up some damage. With the blessing, it might be easier to just kill them off after the Spectre, as they have even less health and can die in one turn with some good critical hits. You probably won't have any effective damage against the Necromancress, so your only way to defeat her is to pummel her down. If you have Meline on level 8, using Herecital Censure leaves her nearly defenseless, but at that level you should have enough damage to defeat her quickly anyways.