Hey everyone! Been awhile since I’ve posted a blog post, but don’t exactly have a whole lot to report. Currently I’ve been spending most of my work time focusing on a few other tasks which have been helpful in figuring out how we want to proceed on our next game.
Though I have been devoting some time to finishing up the ‘Happiness Window’ in the furniture menu that should give some feedback about what your furniture is doing that’s VERY much needed. It won’t exactly be perfect, but since a lot of places sometimes have about 10-15 different characters they impact it’s not really possible to give a visual feedback as to who every square impacts, the best that I was able to think up was to have the bottom of the screen tell you which characters currently love, like, or hate a piece of furniture after it’s been placed. I had meant to get this all done during the original addition of the furniture system but my time management skills aren’t exactly the best…
I did also make sure to add some elements to help make one of the new upcoming quests have an extra few elements of randomness, I will however refrain from going into the exact specifics at this time as I have a bit of a habit of opening my mouth quite a bit more than I really should when I get into things.
Not much to report beyond that. I have talked with NoMoshing about some plans for stuff that I’ll work on when for the 0.33 release but why spoil a future blog post opportunity now, so see you all later!