Okay, so what’s going to be new in the April version? Here are a few of my goals:
-The Undead Assault quest should be complete. That’s my #1 priority when it comes to quest building.
-There will be a new quest available in the Thriex Adventurer’s Guild
-The final quest that you receive when romancing Penelope
-A funny little quest that will automatically be activated based on your household income, if I have time.
-Continue filling out empty town space
-Finish the relationship tracks for Yamamaya, Lilac, Violet and Doll.
-Finally implement Therese’s return
-Fix the aesthetics of play. What I mean by this, is to go back and ensure that for all similar sort of events, the sound effects and positioning and such is the same. For example, making all Tutorial dialogue boxes appear in the middle of the screen, making sure all shops display your current Sil when you go to purchase something, etc.
-Add a multiple purchase interface to all the shops. I know the way I’m doing shops is weird and that only using the default shop interface would be easier, but I like the way I’m doing it, and I think it has a lot more character. A few people have requested an option to buy multiples of things that you would want to buy in bulk, like potions, and so I’m making it a goal to provide exactly that.
-Add a hidden dungeon I concepted a few weeks ago. It would just be a fun little challenge dungeon, not attached to any quests, but with some kind of sweet reward at the bottom.
-Add a monument or something to credit all the amazingly patient bugfinders who have contributed to making Harem Collector the best it can be.
-Maybe I’ll bow to public pressure and segment the city maps.
Just thought you’d all like to know where I’m at in terms of design. There will be more time between the March and April releases than there will the first release and March, so I intend to make the most of the time and deliver an exciting new release on the 17th.