Game Mechanics

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This page is for Game Mechanic related topics.

Attributes

  • HP: Health, I hope you don't need this explained.
  • MP: Mana, shouldn't need to be explained.
  • Momentum: Increases when you land a basic attack, take damage, specific skills, guard, or by other means..
  • Attack/ATK: Boosts your physical damage.
  • Magic/MAT: Boosts your magical damage.
  • Defense/DEF: Reduces physical damage.
  • Resist/MDF: Reduces magical damage.
  • Agility/AGI: Increases accuracy, evasion, and order of attack.
  • Luck/LUK: Affects chance of applying status effects and conditions.
  • Hit Rate/HIT: It affects your chance of successfully landing a physical attack. If you have an excess of 100% Hit Rate, the excess will decrease your targets evasion with a 5:1 Ratio. So if Elaiya has a hit rate of let's say 130% then when she attacks a target, that target will have a 6%(30/5=6) reduction to their evasion.

Momentum

Momentum is accumulated during battle. Once enough momentum is built up, you can unleash more powerful attacks or support skills. Momentum is reset after the end of the battle, so you have no reason to conserve it between battles. At the start of each battle each party member can start with anywhere from 1 to 25 Momentum.

Momentum is accumulated as follows:

Action Momentum variation
Start of the battle 1-25 (Random)
Successful physical attack +5
All magic (Spells + Prayers) 0
Guard +4 initially, +3 for every successful hit landed while defending
Successful hit (not defending) +5 every hit
Dodge (by enemy or party) 0

It's important to note that any ability that consumes momentum does not grant additional momentum (at least there is one exception: Improved Assault gives 10 Momentum to the entire party).

Skill

There are three ways skills are used:

  1. Techniques use Momentum.
  2. Evocations use an equal amount of Momentum and Mana.
  3. Spells and Prayers both use just Mana but are separate categories, only Felix has access to both Spells and Prayers.

Skills also come in a variety of targeting methods ways

  • Self - Targets the user automatically.
  • Single/One Enemy/Ally -  Lets you select your target/recipient..
  • X Random targets - X is the number of times it will select a target, it can strike the same target more than once.

Skills will often also have a tag in the description:

  • Buff - It gives a positive bonus to the target(s) stats, shown by a stat symbol with arrow(s) pointing upwards. 
  • Debuff - It gives a negative bonus to the target(s) stats, shown by a stat symbol with arrow(s) pointing downwards.
  • Element - See next section.
  • Control - Has a greater chance to inflict status effects. Will have a magic multiplier of 4
  • Damage - Has a normal chance to inflict status effects but deals more damage. Will have a magic multiplier of 6
  • Personal - Usually applies some status effect or condition.

Spell/Prayer/Evocations using characters have access to another unique mechanic, learning spells from tomes/orbs. These Tomes/Orbs immediately give access to their spells upon being equipped but they can be permanently learned if enough time passes (the time required is 5 days) whilst they are equipped.

Some of the characters that use Techniques can learn new ones teach by various Trainers.

Elements and effects

Each element has its own condition that it can apply. Elemental spells come in two types, Control and Damage. Control deals less damage, but has a better chance of applying effects. Damage, well damages, with a lesser chance to apply conditions. Debuffs can be countered with Buffs but other effects must be waited out or cleansed via skill or item.

  • Fire applies "Burn" obviously, healing received reduced by 50%.
  • Cold applies "Chill", durp, AGI debuff.
  • Thunder applies "Deafness", prevents Spells, Prayers, Evocations, Rituals.
  • Acid "Corrodes", DEF debuff.
  • Psychic "Disorients", MDF debuff.
  • Lightning syphons mana. Control type drains more than damage type.
  • "Poison" comes from Poison, reduces health by 10% until cured. This includes out of combat while walking. Cannot kill but will leave you at 1HP.
  • Force causes "Knockdown", making them lose their next turn.
  • Radiant "Dazes", -60% chance to hit, cannot counterattack.
  • Necrotic inflicts "Weakness", ATK debuff.

The Department of Applied Thaumaturgy on the SU campus has more information as does the Status Effects page where other statuses can be found as well.

AoE scaling

As of Version 0.42 AoE will now downscale in both damage and the chance for a secondary effect to affect the target based on the number of target. All healing skills are unaffected by this scaling, so are any misc combat items. Below you will see two tables, the first has a steep curve and it's for all skills that causes both damage and secondary effects, the other has a much gentler curve that is for all skills that only causes damage or a secondary effect:

Steep Curve
Number of targets Effect per target Total effect Effect increase
1 100% 100%
2 65% 130% +30%
3 55% 165% +26.9%
4 50% 200% +21.2%
5 46% 230% +15%
6 42% 252% +9.6%
7 38% 266% +5.6%
8 34% 272% +2.3
Gentle Curve
Number of targets Effect per target Total effect Effect increase
1 100% 100%
2 90% 180% +80%
3 80% 240% +33.3%
4 75% 300% +25%
5 71% 355% +18.3%
6 67% 402% +13.2%
7 63% 441% +9.7%
8 59% 472% +7%

Resistances and Weaknesses

Some creatures are more resistant to certain elements and some are more vulnerable to others. This ain't Pokemon though, just because it's a "Frost"-type creature does not make it vulnerable to fire.

  • Ghosts, spirits, and incorporeal creatures are more resistant or flat out immune to Force, Poison, and Acid so hit them with Fire, Cold, or Lightning.
  • Mechanical creatures don't like Acid.
  • Attacking mindless insects and plants with Psychic means you're a special person.

Party Dynamics

Generally speaking you can only change your party's formation only while exiting your Manor or your Condo. Some events or quests will allow you to shuffle but those are exceptions. If a character has a star next to their name, you must put them in the party. Outside of combat, party members can use some skills, typically curative and restorative skills and never any that use Momentum.

NOTE: As of the March 2015 version 3 release soloing offers no in-game advantages to players. Players playing this or a later version of the game are advised to NOT solo.

Since party members will almost always join at one level below the Hero (so if Hero has 101 total experience, enough to get to level 3 and you get Felix he will have 30 total experience, for level 2. If Hero has 115, 150, or 170 experience Felix will still only have 30 experience since Hero is still level 3) if a player wants to earn the most experience possible it is best to try to recruit all the characters ASAP.

Taunt and Threat

With patch 0.40, the taunt mechanics got buffed and updated. Certain party members can be played as tanks, namely Doll, Therese, Raina, Hero (as Phantom Knight) and Yamamaya after taking lessons in the elf village, and by using their respective taunt ability, they are now able to block damage that's directed at the party. Only party-wide AoE damage can be blocked, spells like "Storm of the Century" or "Venomous Swarm" that hit 4 targets or random can't be blocked. The chance to block for another party member by the tank is calculated separately for each incoming AoE attack.

If an attack gets blocked or not depends mostly on the threat levels of your party members compared to the tank. Your tanks automatically buff their threat whenever they use their respective taunt ability by a certain percentage:

Tank Threat Level Technique
Doll 200% Defender of Life
Hero 275% Attract /Improved Attract, only as Phantom Knight
Raina 200% Phalanx/ Reflect
Therese 250% Martyrdom
Yamamaya 150% Taunt, only after getting trained in Elf Village

The other way to influence threat is equipment. A character with heavy armour and/or heavy helmet has a higher threat than a character with light armour, followed by magical armour, cloth armour. Casual gear creates the least amount of treat. There are also special pieces of equipment that influence threat levels, see the Equipment page for more information.

As an example: Your party consists of Hero, Felix, Elaiya and Doll. Hero and Doll both wear heavy armour, Elayia wears light armour and Felix wears one piece of magical armour and cloth armour. With this setup, Doll and Hero have the highest chance to get hit by an enemy, followed by Elaiya and lastly Felix.

Now Doll activates her taunt ability "Defender of Life" and by that increases her threat level by 200%. At the same turn, Elayia uses "Stealth" and decreases her threat level to 10%. At this point, Doll has the highest probability to get hit, followed by Hero, then Felix and Elaiya with the least chance to get attacked.

One turn later, your party gets hit by an AoE ability like Cone of Cold. Since Doll's "Defender of Life" is active, she will now try to block incoming damage that would hit the other party members. Since her threat is increased and Elaiya's threat is decreased, she has the highest chance to block damage for Elaiya. Since Hero is wearing heavy armour like Doll, the chance that Doll will block for Hero is the lowest. Felix' chance is higher than Hero's since he wears a lower armor class, but higher than Elaiya's since he can't lower his threat with a skill like her. Considering all this, when Cone of Cold hits the party, Doll and Hero will most likely get hit, while Felix and Elaiya have a high chance to not get hit and the damage is redirected to Doll instead.

While taunting and blocking is a great way of protection physically weaker party members like Kyrie or Yeon, it can increase the amount of damage that your tank has to deal with by a lot. Adjust your strategy accordingly to survive even the hardest fights easily.

Block Chance Calculator

At tank threat input your tanks threat levels pre-battle and then select which tank you will be using. At party member threat input the threat level pre-battle for the character you wish to know the chance for. You can find the threat level on your characters status screen.

Enemy Techniques

Cover

Cover is a skill used by enemies with high HP to protect members of their party that have low HP and it works like this: Let's say we have an enemy party of unit A, B, C. A and B have high HP and low damage and C has low HP but high damage, using cover here is optimal. Units A and B can use it and protect C from all types of attacks directed towards it , meaning when A and B use cover you are forced to kill both of them before you can target C. Luckily you can break cover by inflicting these status effects : Blind, Knockdown, Paralysis, Sleep, Stun, Grab, Pin and Stagger, and also using bombs on A and B.

Advancing Time

To get money from your investments and give more gifts to your harem, the player needs to make time pass. Done by completing quests and getting special scenes with your harem, you need to advance time to continue the game. The ways to advance time will not be listed here but on its own page.

You can advance time by talking to guy in Drunk Rabbit Brewery(south-west of NorthMarket)

Easy Mode

Easy mode is basically the same gameplay as normal but in addition you get access to certain items and features that will make the game easier for you, such as:

  • Time turner : which allows you to advance time one day each use , advancing time will give you the benefits mentioned in the article right above this one.
  • Book of Hax : restores the party's HP infinitly.
  • Dehydrated Orgasm : gives you free satisfaction points which are used to upgrade the hero's skills or the item shop's collection or give you special items.
  • A huge amount of money and your party members will start with better equipment.
  • Better treasures in dungeons and extra hints for solving puzzles.

Achievements

Most achievements are obtained by repeating an action enough time, like walking or making a certain type of attack. There's also relationship achievements, and some rare special RP-only achievements.

Happiness

Happiness is how happy the player's friends are. While most characters with happiness stats are harem girls, some male characters, like Felix or Kevin also have it.

Furniture

You can buy (or obtain through quests) furniture pieces which will build lifestyle happiness for your harem. Different characters have different reactions to some pieces of furniture.

New Game+

New Game+ can be accessed by talking to the New Game + Fairy in the master bedroom of the Northmarket Manor. This allows a player to start over, carrying back their levels, Sil, equipment, and most items. Quests, affection, fame, and some items are reset, such as dark seeds.