Hey everyone! Conash again! First off, gotta start by saying that the mini-release is going to be delayed, we ran into various issues and couldn’t finish up the new quest in time so sorry backers, we’ll work to get it done as soon as we can!
Now, for the meat of this blog post, I actually wanted to ask for some suggestions from most of you. See, there have been various minor issues with the combat system some new (like how some people would like the skill/item menus to be how they were before) and some old (like the rate that the battlelog text scrolls making it difficult to read). None of these issues are by themselves are big enough projects that I’d set aside a month or two to dive into the scripts dealing with them, but they’re really piling up and I’m planning on trying to deal with them hopefully in the upcoming month (depending on how available my time is). To that end, I wanted to ask you all if there was anything that really stood out to you that was off about the battle system, or suggestions that you had as I want to try to get all of these little issues taken care of at once. Though, I do feel that I should mention that based off of my schedule and how this is more of a personal project, if I don’t have it ready by the 0.29 public release there’s a good chance it won’t be making it into the game before the 0.32 release (in January), hopefully it won’t take that long but we’ll see…
Oh, I almost forgot, given that I am asking you all for suggestions, I figured that I should list out what my plans were! So, in regards to the battlelog the solution seems to be to add something to the option menu to let players toggle how fast it is, this little change will probably be a bit more intensive than the others since I’ll not only have to fight the battlelog itself but also the options menu and will take some tedious testing to make sure everything works right. Next the plan is to find out how to switch the skill/item menu in battle to how it used to be and probably do it, I’m open to the idea of making the old big menus or the new small menus something that players could toggle between but given that’d be about a day or two worth of additional scripting I’m going to hold off on the toggle until I know for sure that there are players who would be interested in having the smaller item/skill menu. Another change that hopefully will be easy to implement is changing the numbers that pop up when you do damage to be different colors based on the elemental damage done, that much shouldn’t be too hard since Yanfly has an addon for that specifically but I’ll have to ensure that there aren’t any conflicts with that, but again that one’s easy once I’m already dealing with the combat system as a whole. There have also been some minor visual hiccups that I’ve noticed, stuff like how if your team has someone with regens or DoTs on them that the numbers stay where their portrait was while the entire party menu on the bottom shifts to the left, or how when you’re using an item/skill on an ally that the portrait of who is using it will cover the final party member, those sorts of hiccups I also plan on handling and while it’ll be annoying to fight with them, it’s nothing that I’m not used to!
So yeah, sorry about the long ramble there, but if any of you have any issues, ideas, or suggestions for a battle system update please leave a comment or otherwise let me know so that I can look into trying to add it into my little combat system update…. Whenever I get to it >.>