Music, Mooing, and Other Such Nonsense

Hello guys, gals, and other pals! I’m moomabelle, also known as Clara (with or without the aditional “-ara”). I’m the songstress behind the original music in this lovely game and your local dairy-dere cow! I’m proud to be talking to you during this magical time of year where we all sit down and put aside our differences to viciously argue about who best girl is. Yep, you know it. I’m talking about…

Iron Waifu.

For those that haven’t already, you should check out the main topic here and let your voice be heard! Your favorite harem gal will thank you!

I have it on good authority that fans sometimes wonder who the staff picks are. Like most things I do, I vote purely with my mushy-wushy heart, for better or for worse. Because I can’t just say “Felix, Felix, Felix,” here are my top three picks!

1. Elayia, the tragic and vengeful gunslinger. From the very beginning, she has always been my favoritest. Grit, resolve and moxie are some wonderful things. They’re made even more delicious when served with melodramatic backstories. The scandal, tragedy, and brutality of her journey really pulled me in and really made me think, “Wow, this game is really something special.” In fact, this gunsmoke avenger was the catalyst that put me in touch with NoMoshing in the first place.

2. Florine, the cruel and scheming opportunist. A contentious pick to be sure, but one I stand by nonetheless. Until I recently replayed the game, I had written her off as the person I dumped all of my various slime jars onto. But then she broke bad and jumped to number two on my list. Again, moxie and hustle are my main reasoning here even if they’re used for evil. Actually, especially if they’re used for evil.

3. Alina, the reliable tsundere steward. And in my headcanon, the OneTruePairing™. What can I say? I like her snark, and let’s face it, Hero would be in prison or living under a rock if she wasn’t making sure bills got paid. The future runs on Alina. This is my heart’s belief.

I’m giving a special mention to Gargan, whose story strikes a personal chord with me. The themes represented in their arc are things that I have an intimate experience with. To see them reflected in this project is something that, not gonna lie, gets me a little choked up.

So there you have it! Moomabelle’s staff picks! If you happen to be curious about the gal behind them, please do continue reading.

It’s strange to think about it, but I’ve been playing music for two decades now. I started on one of those Casios with the light-up keys and have moved up to other things with more expensive lights on them. I’ve done a lot with music in real life, and it’s been pretty great. But little me always wanted to make video game music, and adult me still wants to. So I do. And it’s pretty great.

Why this particular game? I love the characters, I love their stories, and well.. asexuals can like lewd stuff too! I wanted to support it and I wanted to help. The game was impressive to me when I joined and it’s even more impressive now. A lot of things have happened between then and now, — and I’ve missed a lot — but I’m no less happy to be a part of the team and no less proud that my work has been appreciated. I’m notoriously bad at accepting compliments and praise, so I just wanna take a second to say that it means very, very much to me.

For those curious about what my favorite track is, that is a really tough question for me. I have a hard time listening to my songs after they’re done. Unless I’m intoxicated. Then I am very enthusiastic about showing them to anyone who will listen. But I digress. If I had to pick, I would probably go with Demimensch because I like the way it sounds, or Hard Like Diamonds because it straddles that frail line between goofy and badass. Both of those songs worked themselves out very quickly, taking a few hours each from start to finish. It’s a very satisfying thing to have happen. It makes you feel super confident!

When I’m composing, there are a lot of little technical things to think about. Those things are detailed and complicated in their own right, but for me the more interesting challenge comes with setting the right tone for individual tracks while keeping a coherent common thread between them. With Harem Collector being as eclectic as it is, it can be rather daunting at times!

The game’s use of parody gives me a lot of freedom in that arena. Harem Collector makes a lot of references, and I try to do the same with the soundtrack. A lot of the tracks are shout-outs to songs that I like or that NoMoshing shows me, or amalgams of a particular genre. Demimensch was heavily inspired by Mystic Mysidida from Final Fantasy IV, while Hard Like Diamonds stems from my impression of what classic rock sounds like. Going about it like this yields a lot of variety!

One thing I try to do is set a general theme for important moments. I’m sure a lot of you have noticed the common hook from the sex scene songs To The Victor, TLR, and Thinking About You (for Once). I put a high priority on the association between that motif and “sex is happening now”. It sounds like this in its most basic form!

One that’s a bit harder to find is what I call the “Spoopy Boogie”. It’s four notes I use in varying configurations whenever something is creepy or unsure. You can hear it in Ancient Puzzleboxxx and Shiver

Neat, right? I think it is, anyway.

Okie, I think there’s one more weird thing about my soundtrack process. Sometimes when I’m getting stuck — which happens a lot on heavier tracks — I take it down to basics. Normally people would do four-part writing on a musical stave, but I’m really bad at reading sheet music. So I make a chiptune version instead! They don’t always sound great but some I really like. Like this chiptune version of Heterovania!

Anyway, that’s a little about me, my process, and my feelings about the project. I hope I didn’t ramble too much for you. I don’t really talk about myself much, but it was kinda fun for a change. Thank you for reading! Stay safe and remember to give headpats to your loved ones! Mō! Mō! Mō!

Bad Kitty Games Current Affairs

Hey everyone, Conash here. Since NoMoshing has taken a much needed sabbatical, (which all of us at BKG support him in), we thought that it would be good to give all our fans an idea what everyone is working on and our current goals for the near future.

First, as many of you probably know, we are currently in the middle of Iron Waifu 2021 which has been progressing well! We’re still in the early stages and it always blows us away to see our fans’ enthusiasm! I know I was surprised to see our first tie of the year not even a week into things! Making sure this year’s Iron Waifu runs smoothly is our top priority right now, as it means a lot to us to interact with our fans, get your feedback on how you feel the girls are doing, and deliver some greatly anticipated content! We really hope that you’re excited too and, if you can, check in daily to vote and participate!

On that note, it would probably be best to start with what I’ve been focusing on. My primary focus has been on Iron Waifu. I’ve taken over a bunch of stuff NoMoshing would usually handle, but I have also been getting help from several others. I expect that there will come a point where one of those helpers will take over making the match threads. That said I am still taking the time to check in with the other members of staff to keep things moving forward. To that end, I’m hoping to be able to get out a 0.50.4 release out sometime this month as well as make significant strides towards the ILTSDK tech demo.

As for our esteemed Spokesneko, Nekochan, I suggest you keep your eyes on NoMoshing’s twitch channel as it looks like she may have taken over! Don’t let the increase in gaming fool you as Neko has also been handling a lot of the administrative duties as well, like making sure my rambling nonsense is coherent (Neko edit – Conash do you only write in run on sentences??), and working on new concept art for the remaining harem girls, so look forward to seeing more of her amazing character work in the future!

Speaking of character work, let’s take a second to talk about the Pixel Professor, Kumiho! Recently she completed her own concept art for Penelope’s redesign, and if staff and backer opinions are anything to go by she did a really awesome job. She hasn’t forgotten her standard pixel work and has been hard at work getting new sprites for the Sunnyshore Islanders and the pirate ghosts ready for all of you. We hope you’ll enjoy the HC vacation updates soon! If you’ve been following our discord you may have also seen a few previews of some of the other sprite work she’s finished for a few notable characters and also some very impressive statues. On the ILTSDK side of things she’s also been experimenting and working on various character and tileset sprites. Look forward to seeing Kumiho without the constraints of RPG Maker in the future!

While on the subject of art, let’s talk about our resident Porn-Drawing Raccoon, Hilent! Recently, Hilent has been hard at work making a few wallpapers and –gasp– putting clothes on the HC girls! Don’t worry though, as she’s currently now finds herself working on a bunch of girls in various states of undress. Some of these girls might even be in the middle of having sex! Hilent may even be starting work on the Harem Collector finale soon, but don’t let her know that I told you that.

To help keep you all quiet how about we pay a visit over to our Musical Mistress, Moomabelle! I’ve got it on good authority that her upcoming weekend is going to involve a lot of gambling and chivalry… Or at the very least, that she’ll be working on some rather amazing music with a ‘casino’ theme and a ‘knightly’ theme! There’s still a fair amount of work to be done with both compositions and she’s very confident about the work to come on both tracks. Given her “record” with amazing tracks she has every right to be in my book.

Finishing off our roster we’ve got our Community Manager and Professional Hype-man, Omnius! On top of his normal duties of making sure everyone plays nice, he has been working getting the word out about Iron Waifu to the far reaches of the fanbase! This helps ensure this year’s Iron Waifu will be a great success! Iron Waifu is an especially busy time for Omni. On top of doing what he can to spread to spread the word, he’s also our main support helping fans who are having trouble getting their forum accounts verified or their passwords reset. He’s also been our expert to maintain an even playing field and to make sure that the staff aren’t missing any fan feedback .

I hope that all of this helps reassure you that that while the 1.0 release of HC and tech demo of ILTSDK will be delayed until NoMoshing is ready to return, our team is doing our very best to keep things running and focusing on getting what we can do done in the meantime.

Cheers and happy fapping!

NoMoshing Sabbatical

CW: Depression, suicide. Please skip to the heading “What Now?” if these things are a problem for you but you still want the gist.

When talking about my depression, I’ve found it useful to talk about it like a net, suspended across a river that represents your experiences. For most people, the net isn’t there, and so when things flow down the river, they’re temporary- dealt with and allowed to move on. But when you have depression, things get caught in the net. Sometimes they’re big things and it’s obvious when they get caught, and you know what you have to do is go and dredge that shit out of the river so your net stays clear. But there s a lot of things that seems small at first, innocuous, but eventually they build up. And by the time you notice they’re building up, by the time it becomes a problem, you struggle to keep up with clearing that net because you can only deal with one or two things at a time and, well, your net is already groaning under the strain. Eventually things are going to snap.

I’ve had things to deal with since the beginning of the pandemic that most of you can relate to, I’m sure. The worries about keeping safe and not getting sick, the frustration of yet another lockdown because your neighbours can’t seem to take the pandemic seriously, the death of family either due to COVID-19 itself or the neglect brought about by an overburdened medical system. I’ve been fortunate enough to be spared the financial difficulties many of you have been struggling with, but on the other hand, I wasn’t entering this situation with the best of mental health to begin with. One of the things that’s been on my mind recently is the suicide of my father, who I have now officially outlived as of this year. Add to that the ever growing spectre of climate grief and I have no shortage of subjects that keep me awake at night, thinking bleak thoughts and struggling to sleep.

Then on April 26th, following yet another missed deadline in a string of missed deadlines for HC, doing a job I have been dreaming of since childhood but that I increasingly struggle to accomplish, I received an alert from my password manager, indicating that someone was attempting to steal my identity. This pushed me over the edge, and in a frenzy I changed every password for every account, everywhere, that I own. When she came to check on me, I ended up saying things to Nekochan that hurt her and I deeply regret.

Following that debacle, I left home with the intent to end my life. All I wanted was for the frustration, anxiety, sadness and pain to go away.

Thankfully, for my sake, the place where I intended to kill myself was crowded with pandemic-irresponsible people enjoying the good weather. This gave me enough hesitation that Nekochan was able to call me and convince me to come home. When things had settled, we came to the obvious conclusion- that there is something very, deeply wrong with me and unfortunately, it’s getting worse.

What Now?

I am taking the month of May off entirely from work on Harem Collector, leaving Conash in charge of things at the company until my return. My intention is seek treatment for my mental health, not just to cope. I am approaching this situation from as many avenues as possible, exploring options with regard to therapy, psychiatry, anything in order to arrest my mental decline. Because of this, work on Harem Collector is by necessity stopped for the time being. I can’t even promise that I will resume in June because if I need more time, I am going to take it.

Fortunately for us all, I am not in Bad Kitty Games alone. Even as you read this, Conash, Nekochan, Hilent, Kumiho and Moomabelle are hard at work completing art assets for Harem Collector and laying the groundwork for I Live to Serve, Dungeon King!! While my writing and leadership is a necessary element of the chemistry that makes HC great, for now things are able to click on without by supervision. To that end, I am forgoing most of the Patreon “take” that I reserve for my own use in bonuses so that the team can manage things in my absence. Fortunately, Nekochan and I are well off enough that I can do this without creating undue financial hardship for us- remember to put money away in savings if you can, kids.

As to the end result of all this, I don’t know when I will be able to grind out a new Harem Collector release, but work is ongoing. If this turn of events causes you to end your patronage, I understand completely, and you can do so free in the knowledge that you’re not sending me falling into poverty as a result. While we will still be ending the Megafan merch program at the end of the month as intended, the rollout of the Bad Kitty Games store will be impacted as well

And with that, wish me luck. I sincerely hope that you are in better health than myself, and that in time I can return to work healthier and stronger than ever. Thank you, as always, for your time, support, and patience.

-NoMoshing

Harem Collector v0.50.3 RELIC Public Release

Get it here!

Changes in v0.50:
-The final Ancient Mysteries quest is in and mostly complete! Hit up the save point before accessing the temple portion if you’re super interested in lore tidbits but otherwise it’s completable!
-…Which means you can finally recruit Hanelore, who has new artwork and a completed face set!
-The Alina + Therese threesome in now in the game as a random sex scene and Kyrie now has a sex on demand menu!
-Meiriona also has a new face set, and several other new bits of artwork are in the game
-There has been a massive update of new sprites. Orcs, elves, Kellosians, and Middle Kingdom soldiers have all have a broad update of new sprites by Kumiho.
-Undead-themed dungeons have new dungeon music, as well as the Southport Docks.

Status Report

Okay, so with the way things are I’ve decided to put off releasing the RELIC update until the end of the month. That’s the big news you’re all waiting to hear. If you want more more details, keep reading, but I also want to say that if this frustrates you, I understand completely. I don’t think anyone is happy with the situation as it’s unfolded. The schedule will be updated later today to reflect the new release date.

So, what went wrong? Last Tuesday evening I somehow injured my back and shoulder. Not sure exactly how it happened, but it did and it was so painful it’s been difficult to even think let alone type for more than a half hour or so at a time. I’ve been more or less couch-bound ever since. Not just the pain, but my ability to move around in general was severely impacted. Because of COVID restrictions, I was only able to get medical attention yesterday. I am feeling a lot better today, thankfully.

On top of that, sapping what little time I could stand to sit in front of a computer and type has been this issue with Patreon over Merch. When it comes to the Megafan tier collectibles, the posters that were supposed to sent in February, but as far as I know they still haven’t been shipped. I’ve managed to get to the bottom of why, though. Apparently, instead of just having the cost of the collectibles deducted from my Patreon total on the first of the month like they have every other time, they’ve since started a policy of waiting a few days and didn’t tell me. And when they did tell me what day it was supposed to happen, they made a mistake, so when I paid out the Patreon total so I could pay Conash, Hilent and Kumiho, it delayed the merch even further.

Adding to the utter nonsense of the situation, Patreon refused to entertain any other way of my resolving the situation. I offered to pay for the outstanding cost of the merch with Visa, Paypal, Venmo, anything and it was all refused. Nothing would work for them except for having a Patreon balance on the mystery day they choose to take money out of the Patreon account for this. I’ve since given money to a fan I trust for the express purpose of them increasing their donation so that I have a balance for whenever the merch people decide to finally do this thing, but I have no fucking idea when that will be.

If you can’t tell, I am fucking livid over this merch situation. It has absorbed way too much of my energy this past week.

Onto more important matters- with the game so heavily delayed, we’re doing our best to cram in every drop of content we can for the RELIC update. Kyrie’s last few scenes are being worked on, including her vacation and Sex a la Carte scenes. We’ve implemented all of the new Kellosian sprites and Kumiho is working on new sprites for the armed forces of the Middle Kingdom. Clara has produced a little something that I think will add some fun polish to the game- special leitmotifs for some of the characters in the game for when they level up their relationship. On top of that, I think we will be able to fit in the sequence that starts the endgame, so you’ll be able to get a little taste of what Harem Collector’s finale will be like.

Anyway, I hope this all serves to mollify you all about what’s going on with Harem Collector. Until next time, adios.

I Live To Serve Dungeon King, Development Go!

Hey everyone! Conash here to bring you an update as to the biggest change we’ve got going on among our team at the moment. After years of being in pre-production, I Live To Serve Dungeon King, our next project, has officially been moved into being in full development! We haven’t forgotten about Harem Collector, and while there may be a few months where we’re less productive on it as a result, given the amount of up front work that ILTSDK requires to really get going, working on it while we’re working on closing out the story of HC just makes the most sense. So, as the guy in charge of a lot of the more technical and mechanical aspects of things, I thought I’d take this opportunity to tell you all a bit about the stuff that we’ve discussed as a team about the project!

The first thing that I should answer is a question that we’ve gotten asked a lot over the years in regards to this project: what engine we’re going to use. I’ve given a different answer on this subject in the past, but over the past few months I was given more concrete information as to why some people at least were apprehensive about our original choice of Unity, and have since looked into things. Due to a variety of development concerns, from ease of use, to licensing pricing structures, to support available, we’re currently deciding to go with Godot, keeping Unity as a backup if we run into any catastrophic issues during these early stages.

This isn’t to say that Godot is just ‘better’ than Unity, as Unity has several advantages, however, everything that I’ve found suggests that Godot wouldn’t be as much as a resource hog as Unity would be for our 2D game, the open source nature will also allow us a bit more freedom to fix issues with the engine, while getting Unity’s tech support would require that we spend a pretty significant chunk of our budget each month on licensing. Some of my research also indicated that Unity has been allowing some pretty big bugs in their engine to stay around for a long time, and fosters development practices that are difficult to take to any other engine, both of which just push me into feeling that Godot is a better long-term pick. Those aren’t all of the factors that come into play in this decision, but for those wondering we did look into about a dozen different engines before we got to this choice.

Onto actual development goals. The BKG staff has been coordinating a lot of things over the past week, since ILTSDK is going to have a very different development cycle than HC. We’re very excited to get working on the game, and I’ve got to say I do not envy NoMoshing having to coordinate all of us while still doing what he can to help develop two games and manage his own life!

Right now, our goals are to work on getting out both a trailer and a tech demo out later this year, to show what sort of things we have planned for the game. My focus, as our programmer/technical guy, is mostly on the tech demo, so I’ll leave talking about the trailer to others. I’m hoping to be able to get the tech demo into a state where you can play the game and get a good sense for what to expect from it, maybe even add in more substantial gameplay if we can manage it, but it’s very much going to be bare bones compared to the main game as we’re looking to more show off the very foundational elements of things. Don’t expect a full 20+ hours out of the tech demo.

What we are currently hoping for is to have a decent slice of all three aspects of gameplay, the dungeon building, the dungeon defence, and the story sequences. We don’t want to bite off more than we can chew right out of the gate, but it is important to be able to at least give the basics of what we’re hoping for the full experience. While the demo will probably be rather bare bones, there should be some level of depth to the gameplay here as I’ve already got plans on how to make use of the elements we do have planned in ways that should give some depth of options. When combined with some adaptive difficulty that we want to implement, this should help give an enjoyable experience to you, the players.

While our intention is to capture a piece of what hallowed, older management sims like Dunegon Keeper 2 were like, and seeing a hentai parody of that concept fully realized. We do intend to make things a bit easier to approach, trying to push towards more ‘macro’ or ‘mid’ level managements at best since a micro heavy gameplay loop is not something we really feel enthused to make.

Another consideration that will be coming into play with the gameplay is that we want players to be able to more easily approach things at their own pace, to not have any sort of ‘traditional’ game-overs. Instead, we’re focusing on having it so that poor gameplay or choices result in a loss of resources instead of a full on game-over, adding in adaptive difficulty to allow players to be able to recover from situations they end up in.

Before I go, I’d like to talk about the design motivations that are going into ILTSDK. I can’t go too deep into specifics as almost everything still very much is up in the air, if you’re reading this then you’re probably a fan of Harem Collector, so I do think it is important to mention some things. ILTSDK will not feature several of the fetishes that are explored in HC, due in large part to it running contrary to the general themes and character motivations that we’re hoping to hit on with the game. Not just in gameplay, but in terms of theme and story, I Live to Serve, Dungeon King!! will be a very different experience to HC.

To be clear, while we know how certain subjects would create trouble with our current funding model, their lack of inclusion has more or less been something that we’ve planned to do from the start for this project, as we have Harem Collector and perhaps some future projects that will handle those subjects already, and these topics are just not going to be a part of Dungeon King’s theme and style.

We are not abandoning everything that featured in HC, however. As Dungeon King will continue being a harem game, there will still no no single romance “routes” and we already have plans for incorporating harem relationship progress into gameplay, so that developing relationships gives you benefits instead of costing resources. To say much more would probably get a bit spoilery, but I’ll say that many of us on staff are very excited about various characters and the choices or motivations about them being made, so look forward to all of that!

That’s about all that I have to say on the matter, hopefully we’ll have more to update you all on over the next few months, but I hope this much was enough to at least whet your appetites a bit in regards to a project that we here at BKG are very excited to be working on!

Harem Collector v0.49 ARCANE Release!

Download it here!

Changes in v0.49:
-A new ancient mysteries quest, where a terrible spirits stalks Professor Hanelore’s students. Can you make Hanelore and Antimbits work together long enough to find a solution?
-Kyrie’s Love Quest is now available! Join her, Gui and Silas as they hit the town for a drinking party of epic proportions!
-Jalila, the elf village shopgirl, is now partially implemented.
-Four new music tracks, the Undead combat theme “Heterovania”, the Criminal combat theme “Criminal Scummies”, the new Mountain dungeon theme “Call of the Mound” and the new boss fight theme “Chaotic Whatever, Bitch”!
-Some new NPC sprites were added to the Elf Village.
-A whole ton of new “harem” chats!
-The first version of the new opening menu screen is now implemented!

Well that was a dumpster fire….

So 2020 was like a whole thing.

But, for Harem Collector, it wasn’t as bad as it could be. My depression and the general malaise of just… everything… did affect development to a degree, but I think despite everything we managed to get some good work done, and I’m looking forward to story-complete Harem Collector in 2021. We accomplished a lot last year- more new CG, more quests, pages and pages of new dialogue, as well as the promised cosplay photoshoot, and of the triumphant return of Clara Middleton to the team as our composer, cranking awesome new music again and again.

Unfortunately, that also came with a lot of hardships. Nekochan and I lost a member of our family in November, and it’s been busy settling their affairs ever since. Still, we’ve struggled on, and it looks like we’re on track to close out the main story of Harem Collector this summer!

So how does this look going forward? Well…

Quests: This upcoming update, which we’re naming RELIC, is going to cover the last two quests of the final plotline, Ancient Mysteries. Finally get to the bottom of the mystery of who left all these ruins dotting the Middle Kingdom, and what secrets they might be hiding. Following that will come the real end game content, so get ready. The end of the game is going to change the map to such a degree that we’ll be cooking up a separate instance of the world map to account for all the changes that are going to flying at you.

Hentai: Porn gnome Hilent is currently working on the new stuff for Kyrie, and when she is done we’re doing the once scene with the dark elf antagonist of Save the Elves, then Florine (as determined by backers), then it’s on to the end game orgy involving all 34 eligible harem girls!

Sprites: While it’s perhaps not as flashy as straight up porn, Kumiho has done some incredible sprite work this year, really giving her special something to a lot of the characters you know and love. As you can tell if you’ve seen the ARCANE update, we’ve started the process of adding NPC sprites to the game. I’m not sure to what degree we’re going to end up revising the NPC sprites in the game, but at the bare minimum we’re going to finish new sprites for all the major harem girls and named characters in the game, as well as make NPC sprites for all the elves, orcs, the Sunnyshore Islanders, the Kellosians, and a new suite of unit looking adventurers that fit in with the kind of people you’d expect to be doing that kind of work. As well, we’re going to get some enemy sprites done that better fit the different enemy themes.

Music: Clara’s still trucking along, focused mainly on dungeon tracks. In terms of BGM, we’re about halfway done in total, and I’m hoping that by the end of 2021 the BGM will be completely done. Clara’s also exploring the idea of doing different leitmotifs for each of the harem girls for when they level up their relationships.

Other Stuff: This May will be the final Iron Waifu for Harem Collector, so it will be your last chance to get your favourite character to win the coveted crown. Also, we have an exciting, and mysterious new way of connecting with fans of HC coming this February. What will it be…?

I think that’s it for now. Obviously, there’s a lot of specifics still to be determined, but we hope you’ll agree that 2021 will be the best year yet for Harem Collector. See you again soon!