Ugh, I got nowhere near enough done for this release. But, you guys have been really supportive of all this, so here I bring you the changes:
-The hero’s default name now picks out of a random list. “Ferdinand” was never meant to be the guy’s actual name, and was just a shout out to the most awesome Heartache 101 which is well worth your time to check out even if it doesn’t have any H.
-Certain names you can apply to the hero and Doll now have in-game effects. Good luck finding them all.
-A chest near the starting point lets you “test for content” or “test for balance”. Testing for content gives you a huge pile of money in the form of vendor trash, as well as items that let you advance time at will and full restore your party between battles.
-Certain location and character names have been changed. Amelia has been changed to Meline, so as to avoid confusion with Alina. The cities have been changed to Northmarket, Eastfort, Westcastle, Lumberhill and Southport, because I’m creative.
-While the Undead Assault quest remains unfinished, you can now visit the city in quest and see the pre-zombie assault version of it.
-There are two new harem girls to enslave, with ensuing sex scenes.
-Doll and Yamamaya now have completed relationship tracks.
-In Eastfort you can now purchase a condo for yourself to stay in while adventuring on the eastern side of the map. Also, the stables are now fully implemented and you can enjoy fast-traveling at need between Eastfort and Northmarket. And I just realized I forgot to remove that feature when doing the clock shop quest, so now you can cheat on that in case you’re allergic to XP.
-You can also purchase an additional storefront in Eastfort for Florine to expand her enterprise into.
-A whole pile of other, little things that you may or may not discover.
A number of things from my to-do list are incomplete. There is no hidden dungeon yet, by the way, so don’t bother looking.
Using the time turner will let you see the ragged edges of the game, which I have yet to expand into. So be aware there might be any number of strange bugs that come from advancing time so much.
Oh yeah, and if you don’t have it already, you’ll want to grab the run time package for RPG Maker VX Ace
The next update is scheduled for May 15th, so please be patient and stay tuned for more quests, girls, and goodness.
There is a very serious bug during the forge too far quest. When the slaver calls over Doll, she walks to you stops, and then the game hangs. The music goes on, but no dialog occurs, and controls stop working.
That’s awesome. I tried to dress up a couple of scenes with extra bits of movement during dialogue, and used a move command rather than a turn. New download will be up shortly.
The part with Doll works in the new version (p2) but now when the bounty hunter girl walks out of the Tin Dog, the game freezes
Howcome everyime i got to the thwe map w/ my castle i always get a gameover?
Like everytime i got to the map a gaurd sudddenly says “Hold Right Threre” and the game ends.
can anyone help me with my problem?
Could you send me an email detailing what you were doing in the game before this started happening? I need to pin down exactly where the variable for that event was altered.
I do not remember much since i played it last month but i remember but when i loaded the game, i was in the city to the right. I also finished the quest w/ the clock thing.
Should i send u a copy of my save file?
nvm the newest released version fixed it
Love the Scene within the Town house. Date Line NBC.
just thought I should point out that the merchant girls events trigger when you travel to the appropriate locations before you’ve managed to acquire said merchant girl
Game freezes during the bounty hunter scene at the tin dog, and the new store event is bugged (you can get the “new store” scene in the store by the manor before even getting the merchant girl). Perhaps another quick bugfix is in order?
Yeah, duly noted about the Tin Dog event. I’ll look into it and the second store thing.
Is there another slave besides Randi and if there is, any helpful hints?
The two new slaves in the current release are both in Eastfort, and are connected to the two buildings you can purchase in town. The shop girl’s lack of a proper name is entirely intentional.