Okay, first of all, I just want to say that Guided Fate Paradox looks like an awesome game. I haven’t played it myself, but Nekochan has been glued to it and it’s actually fun to watch and looks really good. Unfortunately for me, I’m embroiled in a speedrun of Kingdoms of Amalur on hard at the moment, which is taking forever- god damn that game is big. But once that is done, I’m totally hooking up with some cosplay angels.
So, in continuation of last week’s rant: What I want the characters to do, with some special previews this time!
Buffers and Healers
I fold these two roles together, because just healing is kind of boring and uninteresting, and doesn’t give that character anything to when people are full up.
As I’ve said elsewhere before, the Hero is supposed to kind of suck. His primary job is to make everyone else in the party better, without being very good on his own- synergy with the other characters is what I’m shooting for here. That being said, he’s also not going to big weaknesses either.
Strengths: The Hero has four upgradable abilities that you can grow at your pace. Also, he gets to have sex with a bunch of women.
Weaknesses: Not having any particular strengths.
Future Plans: The hero is going to an additional mode- if you remember the test character Viel it’s, going to work in a similar way- that will allow him to double as a tank with some damage capability, letting the player switch up his role for more variety.
Felix is an early game crutch healer who will eventually start giving diminishing returns.I’ve talked about Felix at length before…. Fun Fact: Nekochan hates Felix and thinks anyone who uses him is a pussy. I don’t agree with her, but he wasn’t originally intended to be in the game….
Strengths: He heals you. No, really, that’s it.
Weaknesses: His stats are supposed to be the lowest over time out of everyone in the game, but right now that’s a little academic because the game only supports up to level 15 or so.
Future Plans: When I actually go and start plugging in stat lines rather than relying on RPG Maker’s automatic settings, I’m going to have Felix’s stats begin to plateau around level 20.
Didi is a cosplaying pop star that the Hero sees in concert and decides he absolutely has to at least fuck. She’ll be implemented by next spring, if not earlier. She’ll be roughly a “bard” type, but hopefully suck a whole lot less that most bards.
Strengths: She is all about buffing the team. If she does any healing, it’ll be an incidental kind of thing. For example, by dropping a buff that gives the team regeneration. Her buffs are going to be tremendously powerful, affecting multiple parameters, but…
Weaknesses: …She has to sing to grant them. Singing takes up all her actions, and basically having her on the team means that when you fire up a song buff, you’re fighting with a super-powered three-man team and one meat shield that doesn’t grab aggro. The songs will be temporary, and Didi will get freed up when the song is over. To give her something of a secondary role, she’ll probably have a high Magic stat so she can make decent use out of scrolls and bombs.
One of the more controversial-yet-popular characters, your little specializes in dealing with magical threats and spellcasters.
Strengths: Meline has a huge supply of Mana, which lets her keep casting and resist effects that sap Mana. Her biggest skill right now is Heretical Censure, which prevents enemy spellcasting and opens the enemy party up to elemental damage. She also casts fire-elemental prayers, which slows enemy healing, and radiance-elemental prayers that apply a huge to-hit penalty to enemies.
Weaknesses: She has low initiative and even lower attack.
Future Plans: I’m actually not 100% certain about this one. Her next few skills will have to focus on her ability to screw with regular enemies and not just spellcasters to help round things out, or more skills like Censure that primarily affect spellcasters but aren’t completely useless against normal bad guys.
You know, I’ve always been a little disappointed at Larelle’s lukewarm reception. I really like her as a character and I think she plays really well. Plus, she can resurrect dead party members as zombies, and I think that’s awesome.
Strengths: For a spellcaster, she’s pretty robust and has decent attack power. Plus, her necrotic-elemental magic kills enemy attack power, and she cast Terrible Curse to inflict an HP-drain effect that mirrors Censure’s elemental damage bonus. Also, she can raise your fellow party members as zombies!
Weaknesses: As a spellcaster, she’s supposed to pale in comparison to other primary spellcasters like Meline and Kyrie, with lower Mana and Magic power.
Future Plans: Already in the pipeline is a buff to the Zombie status that increases their threat, making them halfway decent temporary tanks. Other than that, I’m thinking of giving her a second spell element like the other casters. Kyrie would be acid and cold, Meline would be radiant and fire, Chimei would be thunder and lightning (very very frightening!), Larelle would be necrotic and psychic maybe, and force would be provided by tomes.
Chimei is a sort of druidy nature mage type who casts very powerful evocations that use lightning and thunder. For various reasons, she’s probably the most OP spellcaster right now, and evocations in general as well as the lightning element are going to have to be nerfed. Also, she speaks exclusively in Japanese, which is a gag I never get tired of.
Strengths: Chimei actually has really high Luck and Resist ratings, helping her resist status effects and magic damage. She also has Defense debuffs, and lightning-element magic is overpowered as hell.
Weaknesses: Because evocations require Mana and Momentum, Chimei has to make use of basic attacks and her Transfer Essence skill to generate Momentum to use her evocations. This locks her into a two-turn rhythm, where she stores energy and then casts a spell.
Future Plans: First of all, Chimei isn’t learning English anytime soon. However, be assured that nothing she says is of consequence to the plot- the Hero just ignores her most of the time. Easily 90% of her dialogue comes from TVTropes’ list of Stock Japanese Phrases anyway, and if you can’t tell from the French dwarves and the elf-latin I really like hiding little gags and bonuses behind language barriers. As for actual gameplay changes, evocation spells currently target two or four random enemies- which can be rough if you’re fighting big groups of dudes, but against a single foe they basically just multiply your damage as each strike hits the same poor guy. I wanted evocations to feel very different from spells and prayers, and that just isn’t going to work. Also, the way the lightning element works is going to have to change as well.
This character, who is thus far unnamed, is an elf who acts as a physical controller. Armed with a bow, by using techniques that take the form of special archery techniques and stealing some of the better ideas off of Hawkeye and Green Arrow. If I realigned the spellcasters’ elements as mentioned above, I might add evocations to this character to give her a secondary role with poison spells, but I guess that could just as easily be done with poison-tipped arrows.
I don’t really have a strengths/weaknesses workup for this character, but she’s the least developed, although she should be in the game by this summer. I’ll talk about her story and personality instead.
Basically, when you start on the elf village questline, you find out very early on that the elven princess has a huge fetish for humans and their rounded ears, but she is (at first) forbidden from having sex with the Hero. However, nothing stops her from ordering her bodyguard and handmaiden to have sex with the Hero while she watches. Said handmaiden, the ranger, is forced by her mistress to join the Hero’s harem and help him save the elven people so the princess can have sex with him, since he needs to become the saviour of the elf people before the king will allow the princess to lay him.
The ranger herself isn’t all that interested in the Hero, and only fucks him begrudgingly to please her princess, who the ranger kinda has a thing for. She has a low opinion of humans in general, but is forced to work with one and eventually even comes to accept him and then fall in love with him.
Anyway, I hope all that was interesting for you. Reply with your game balance insight/opinions. Oh, and in case you missed it, last week I enable anonymous comments so feel free to comment with your privacy intact/give me the verbal lambasting you feel I deserve/link all the rickrolls and goatse pics your desire.