Operation: Antagowaifu

We’ve had a small change of plans for the next update.

As some of you may recall, last year we held the First Annual Iron Waifu Grand Tournament, a popularity contest where, each day, two of the female characters from Harem Collector face off against one another. Last year’s winner was everyone’s favourite paladin, Therese Agart, but this year sees new contestants in the form of pop star party member Diadira, priestess-turned-servant Nerys, and naive noblewoman Doralice, all of whom have their own fans.

So we’re cutting some of the less popular characters, and making way for new characters for this year. And as part of that, Gusbus and Nekochan hjave embarked on a little something called Operation: Antagowaifu.

Getting priority for the next release are new character designs and face sets for Evanie the Sword-Saint, Fiona the Gravedigger, Queen Regal, and Countess Silvayuco. You may recall Evanie as the theatrical commander of the Kellos scout force from “Ain’t No Party Like a Search Party”, Fiona as the commander of the Kellos fortress from “It’s Pronounced ‘Sabotage'”, Queen Regal as the conniving and manipulative power behind the scenes of the Middle Kingdom, who blackmails you at the end of “Research Materials”, and Countess Silvayuco as the self-important blackmail victim from “Get Dumped”.

So, if you’re the kind of person who wants to take a military commander or noblewoman down a peg, or the kind of person who likes to imagine having your balls stepped on by the same, you’ll have a couple more options for the new Iron Waifu, this May. And even if you don’t, hey, more new character designs for stand-in characters aren’t a bad thing.

The downside to this is that Nerys definitely won’t have an island vacation sex scene ready by March, and even the HCG for “In the Village, the Peaceful Village” might be delayed, but GusBus has pledged to stay on top of her game and do her best to get everything done by the update.

Oh, and on a side note: BACKERS! Please do not forget that this Sunday is the February Backer Devstream! Starting at 3PM EST I’ll be playing some more Before the Echo, and then starting at 4pm EST we’ll be doing dungeon design for the optional dungeons you’ll have access to during the beach vacation. If you have time, please stop by, we’d love to have you around!

Version 0.27 Goals

Hello, everyone! It’s a fresh month, on a fresh dev cycle, and that means I get to jabber at you about all the things I want to get done for the March release!

Conash, as usual, is keeping me on point with regard to bugs and that sort of thing. He’s also working on adding a proper Achievements screen to the in-game menu, so you can keep track of what you’ve earned and what achievements you’ve made progress towards. There are some other things in the cooker for the next release, but that’s the one he’s focusing on right at this moment.

At the moment, Gusbus is hard at work on face sets. We’re revising the current Diadira face set to be in the “bust” style like the other ones. She’s also almost done redoing Nerys’ faceset in the same style. Once that’s all done, she’s going to do the HCG for Nerys’ first scene, and if she can squeeze it in before the end of March, Nerys’ island vacation scene.

Speaking of which, I’m focusing on getting done the island vacation! By buying tickets for yourself and your harem, you can get whisked away for a magical, four day vacation on sunny Sandybeach Island. There, you will be able to have tropical vacation-themed sex with your harem girls, go on tours of the islands three repeatable dungeons, and participate in a few special events, including a seashell hunt, a night drinking on the beach with the guys, and a fireworks display you can share with that special someone. Of course, you will keep earning money from your investments while away, so it’s entirely possible you could make money from this little island interlude. I think it’s a pretty exciting little side event, and I’m looking forward to letting you all have a look!

As usual, Peasea is hard at work on new music tracks for the game. The way he works is that he nibbles away at a handful of projects at a time, which is why we don’t update the music often, but when we do it’s 2-3 tracks at a time. Hopefully he’ll have something ready for next month!

Our commission of the month will be for a new set of status effect icons, to better help you discern what statuses are in play. Then, now that the interface is a little more communicative, I’ll look into knocking out the sprite for the Southport maid, so that way adding the last player house can happen for May.

At least, that’s the plan, and life likes nothing more than to disrupt my carefully-laid plans. After pulling off the two quest release for January, though, I’m feeling pretty confident. That’s all for now!

Harem Collector v0.26.4 Public Release!

DO NOT DELETE YOUR SAVE! Version 0.26.5 fixes the problem where old save data wasn’t loading. Sorry for any inconvenience!

Finally, after many, many months, it’s finally here: Every party member has been implemented in the game! There are also a lot of other cool changes, so please review the changelog carefully this time!

You can find the game at the usual place.

Changes in this version:
-Two new quests! One happens in Westcastle Outer District, one happens by speaking to Earl Nicholas.
-A new party member and harem girl, finally completing the set of party members!
-That also means a new sex scene, with art and everything this time!
-The end of Mister Postman has also been added to the game.
-The Holy Diver can now be used as an upgrade for the Hero’s sword. This is followed by a short scene with the party member you have the highest relationship with, so make sure your waifu is ready.
-The followers menu new remembers your followers’ likes and dislikes.
-New banters have been added for Therese x Kyrie and Bronwyn x Chimei.
-The Dev Item chest has been turned into a legitimate Easy Mode with slightly altered benefits.
We will now accept bug reports having to do with Timeturner use.
-Shields now universally provide some measure of damage resistance against Projectile.
Armour (light and heavy) now universally provide a degree of damage resistance against Melee.
-Magic headgear now provides 5% universal magic resistance rather than a magic reflection effect.
-The enemy Cover mechanics have been changed. Bombs will now dispel cover if they hit the person doing the covering. Blind, Knockdown, Paralysis, Sleep and Stun will also dispel cover, and attacks that cause Grab, Pin and Stagger have a chance to dispel cover.
-A new tutorial explaining what Cover is and how it works has been added, it will be shown when you encounter your first enemy that can use Cover or a similar skill.
-A few character’s upgrade items have been replaced to better pace weapon upgrades.
-Improved Assault now only costs 15 momentum, but does not give Hero 10 momentum.
-The main menu now includes a link to the Bad Kitty Game Patreon.
-The seeker’s stone now works automatically by having it in your inventory
-A lot of UI changes intended to give players more information. The equipment and status screens now give much more detailed statistics (including damage resistances, and what kind of damage you’re inflicted) and damage of different types is labeled during battle sequences.
-Elemental effects are now indicated with new, (hopefully) clearer icons.
-The ‘escape’ option has been replaced with access to the status menu in-battle.
-The Satisfaction menu has gotten a visual update.
-Florine’s item shop has been revamped, if you had upgraded it on an old save-file you will be refunded the satisfaction that you spent.
-‘Random Healing’ from skills like Therese’s ‘Shining Strike’ now target the party member with the lowest current HP, this applies to enemy heals as well.
-There was an issue where the ‘burned’ status did not properly reduce regeneration, it does now.
-Bug fixes. Lots and lots of them.

New Character Reveal!

Hello everyone! Happy backer release day!

After weeks of being regaled with interface changes and coding whatsits from Conash, today I am here to talk about another big change in the newest version of the game- Namely, the popstar bard, Diadira!

DidiIntro

Diadira is a fairly unique character, so I’m going to go through her mechanics, describe what she does for you party, and some tips on how to best use her.

Basic Capabilities

Diadira’s main theme is that she gives huge buffs to the entire party at the expense of her own actions. Every time she uses one of her Songs, she then spends the next four turns doing nothing but singing to maintain the song. So, to make best use of Diadira, you’re going to have to cram all the DPS you’re going to need into the other three characters in your party. Diadira’s songs are powerful enough to make for it, but this presents some party planning challenges. For example, you may want to try Diadira with the Hero in Phantom Knight mode. This effectively passes off Hero’s usual buffer role to Diadira while also making a dedicated tank character less necessary. You can then feel fairly confident filling the last two party spots with high-damage characters.

In terms of stats, Diadira has high Health but so-so Defense and Resist. This makes her an excellent target for regenerative effects- she’s no pushover but she will rely on healing, and passive regeneration means that you don’t have to task another character to keep her topped up. Diadira also has a lot of Magic, so while she doesn’t use any spells herself, she can get decent damage out of combat items like bombs and scrolls. Her absolute highest stat is Agility, so she can get her buffs in before everyone else in your party acts and is no slouch with items like Kevin’s Throwing Knives.

Diadira’s main attack deals Sonic damage, so there are some enemies she will be great against (merfolk) and others, no so great (undead). Once her weapon is upgraded a couple times, though, she will also sometimes inflict a unique Sonic-themed DoT debuff with her basic attack. Most of the time you’ll want her singing, but her basic attack has it’s own properties and occasionally you might find that it’s the right move. Eventually she’ll also learn a special skill called Resonant Frequency, which deals Sonic damage based on her Magic stat and her relationship score, as well has disrupting Cover and potentially Staggering, Deafening and Knocking Down her target. We’re trying a couple different things with Resonant Frequency, so see how that fits in with your strategies and let us know.

The Songs

Now for Diadira’s bread and butter- her song-based buffs.

Her first song, Heartbeat Panic, is probably the most universally useful. It’s pretty simple- every character other than Diadira takes an extra action per turn. That’s a pretty huge advantage, but keep in mind that you’re going to blow through party resources (Mana, Momentum, items) that much faster.

Her second song, Rush of Spirit, gives every party member a +10 Momentum per turn bonus, great for characters like Bronwyn and Chimei who rely on their Momentum-using skills.

The third and final song Diadira learns by leveling up is Noise Riot. On top of a 2% Mana generation per turn buff, Noise Riot also gives all spellcasters (regardless of what kind of magic they use) access to the Feedback spell. Feedback is a Sonic-element attack spell that gets stronger the more it’s used in the duration of the Noise Riot buff. The first use starts at a base (Magic x 4) + (Luck) – (target’s Resist), but every subsequent use adds the user’s Magic rating in damage (Magic x 5 for the next cast, Magic x 6 for the next, etc), up to a maximum of Magic x 10 if you have two casters doing nothing but spam Feedback. Also, I should mention that every version of Feedback (Spells, Prayers, Evocations, etc) has slightly different properties, so please have fun exploring those possibilities.

When Diadira gets to the “Trust” relationship level, she learns a song called “My Sanctuary”. This songs does two things- it hits Diadira with a massive Health regeneration buff, then it gives every other party member increased Threat while simultaneously making those characters take 15% less damage from every attack. It’s a powerful defensive ability to break out when it looks like Diadira’s in trouble and needs the rest of the party to go full tank.

So hopefully you see some great now possibilities in using your new party member. The backer release should be out tonight sometime, but if you’re not a backer please make sure you come back on January 25th for the public release!

Welcome to 2017!

Happy new year everyone! I hope you all had a great holiday!

I suppose I should do the traditional thing and go over my plans for the year, right?

For development on the game, finding new hentai artists and bringing you more awesome CGs is top priority. We’re also going to make a big push to go back to the “one quest per month” schedule, so that every update has two strong pieces of content for player to explore. We’ve also already set up a better method of sorting out and fixing bugs which is much more efficient than the previous process, so expect to have a more stable experience playing HC in 2017.

We are also currently in the process of adding some fun new features. The Satisfaction menu is getting a revamp (there’s a forum thread if you want to give us your two cents on the matter), the achievements menu is finally getting a fix, and we’re adding a character/magical item/enemy encyclopedia so you can keep track of various bits of lore and useful info during your playthrough.

As for community events, there are a few things coming up there as well.

First of all, we have a fanart contest going on right now! Please consider entering if you’re a fan of Harem Collector and have any talent at drawing.

We also want to do something for the first release anniversary this February, but I’m not sure what we’re going to do yet, so please stay tuned.

Then, this May the Iron Waifu tournament is coming back! We had a lot of fun running this last year, and in 2017 is going to make a return. Vote for your favourite character, and the best girl will receive a dedicated update in September 2017!

I hope all that excites your interest (heh) and Bad Kitty Games to continue to receive your support and interest for another year!

Details for the December 24th Funstream!

Alright, details are as follows:

The Time: 3-6pm EST
The Game: http://www.pretendyoure.xyz/zy/index.php
The Server: Biggest, Blackest Dick
The Game: NoMoshing’s Game
The Password: Porn4Xmas

If you are just spectating, PLEASE watch via the Picarto chat room as Pretend You’re Xyzzy only allows up toe 20 spectators: https://picarto.tv/BadKittyGames
And of course, we’ll also be chatting on Discord voice chat: https://discord.gg/ybahqkE

BBBen, the creator of the Pervert Action series, will be showing up at 5 to play a few hands, and Reepyr, the creator of The Adventures of Tara, might also pop by if he can get away from the fam.

Armour Pieces, Cover, and Other Mechanics

Just a quick reminder- this Saturday is going be a general hangout instead of the usual devstream! Nekochan, Conash and I will be drinking, playing Pretend You’re Xyzzy with HC fans, and just generally having a chill Christmas-type time. It will be streamed on Picarto and the voice chat will be happening on the Bad Kitty Games Discord channel. Nekochan and Conash are confirmed to be joining in, GusBus and PeaSea might make it if they can escape their family obligations, and I’m also putting some invites to other H-game devs, so we might have some special guests! Also, don’t forget to check out the Bad Kitty Games website on Christmas Day as there will be a small present for all HC fans.

So today I’m going to go over some of the new mechanics that have been added to Harem Collector which will show up in the December Mini-Update as well as the big 0.25.1 update in January.

The first big change is with the Cover mechanics. As you probably know, there are a number of frustrating and/or challenging fights where enemies will protect one another, making it so that your well-coordinated, carefully targeted attacks are wasted on some big dumb asshole with a lot of HP but doesn’t pose a real threat.

Well, no longer! From now on, status effects which inhibit or hamper movement (knockdown, stagger, pin, grab, stun, paralyze, etc.) will also cancel an enemy’s Cover ability. Many attacks that have a chance to inflict one of these status may also cancel Cover even if the status effect doesn’t stick, if you’re lucky enough. Further, most enemy cover ability now completely cancel the user’s evasion- no weird situations where a Kellos Spearman “hides behind his shield” and still manages to perfectly dodge an incoming attack. The only exception for the Evasion debuff is Pack Tactics, because werewolves are awesome.

werewolftroll

Seriously, though, some other enemy types for whom “evasion tanking” seems appropriate might also be exceptions to the evasion debuff, so be aware that not all Covering enemies are a guaranteed hit.

The second big change are the collectible armour sets. From now on, seeded throughout the game will be collectible armour pieces that aren’t equip-able on their own, but when brought together Kevin and Ino will reform them into an ultimate armour set for one of the characters. There might even be a Kamidori-style additional sex scene when the armour sets comes together for a harem girl, but that’s TBD- there’s plenty of sex scenes in the game without it, so it may be a resource/time issue. Anyway, some of these ultimate armours haven’t been designed yet, so if you pick up an item called “Meline Armour Part 3” or whatever you’ll know what it is.

The armour pieces aren’t going to be intensely difficult to find. Don’t expect a Dark Seed level of dickishness from me, but they’re not going to be just given away like the weapon upgrades. I’d say my dickishness level to be at Strange Note level- some might require completing mini-quests or solving puzzles but nothing’s going to be hidden in hard to reach background elements or buried in locations you can also visit once. I haven’t decided whether I’ll take the time to add some method of filling in armour pieces for people who have late-game saves and don’t want to do over, or just say “Tough, go visit the New Game Plus fairy.”

If I have time, I also want to go and make the Mourning Wood a re-visitable area. I think it’s a cool location, I still like how the ghosts appear and disappear based on the player’s movement, and there’s still a dearth of early-game re-visitables. Also, please be aware that some of the weapon upgrades are being rejiggered to make room for the new quest.

Anyway, I think that’s it for now! Thanks as always, have a great holiday, and we hope to see you all on Christmas Eve!

The Shake-Up

So, we’ve had a bit of a staff shake-up recently, so I figured I’d walk you guys through it.

First of all, DrawingNeko has decided to take a full-time job offer elsewhere and will no longer be able to work on Harem Collector. She’s just finishing up the last of the work that was assigned to her and then she’s off. We here at Bad Kitty Games wish her the best of luck with her future endeavors.

Secondly, GusBus wants to apologize profusely to all Harem Collector fans about her lack of progress on enemy sprites. A lot of things have happened in her personal life, but she’s managed to bounce back and is ready to focus on the game again. As part of her new commitment, she will be temporarily be taking on the task of doing new hentai CG. If she finds that making new CG works for her, and all you HC fans approve of her work, then she may become part of a permanent HCG team.

Speaking of which, I am be looking to bring on some new team members, in the form of at least two additional artists, a hentai artist and a pixel artist/animator. Between working on the game and doing stuff for the holidays, I’m a little too busy to focus on this until the new year, but if you know a friend or are fans of an artist you think will be an asset to the BKG team, by all means please let me know. There is even now a forum thread to share your favourite h-artists with the rest of the HC community, so please make use of it!

That’s all for now. I have a lot of work to get done this month, so I’m going to get right back into it.

Harem Collector 0.24.5 Release!

Here’s the latest version! Enjoy, guys!

Get it here!

Changes in this Version:

-A new quest! After completing Honey Trapper, please check out the Eastfort Adventurer’s Guild for the new content.
-A new investment opportunity exists at a vineyard north of Westcastle!
-The investment book has been revamped a little, so that’s easier for us to code and for you to use.
-Unity Force has been completely overhauled! On top of providing a potent single-person buff, Unity Force also allows the Hero to team up with his harem girls to unleash powerful combo attacks!
-The Status menu has been altered to display each character’s hit rate, evasion rates, critical rate, and critical evade! Also, you can now page through characters in the Status and Equip screens rather than exiting all the time!
-Speaking of hit rate, hit rates in excess of 100% now decreases enemy evasion!
-The enemy line-of-sight mechanics has been changed! Objects now block enemy vision, but beware- some objects (like, say, bookshelves) only block vision in certain directions.
-Kyrie’s Ice Armor buff now lasts between combats!
-New artwork for two sex scenes: Bound to Disappoint and A Difficult Position.
-More party banter!

New Features in v0.24

First off, backers should make sure to keep their eyes out for the backer release coming today if it hasn’t already been released! NoMoshing’s been working hard to get everything together for this release in the past few weeks, and from what I’ve seen I think that it’ll be a GOOD one, oh man are there a lot of things that I’m looking forward to from it… Some of which are by my own design, so NoMoshing and I thought that it’d be a good idea for me to explain the new little additions that I put together so that you guys can better make use of them! Also sorry for non-backers but you’ve got to wait another week to see these new features!

First up, the menu changes. Given how big of an impact various stats like threat, hit rate, critical rate, and evasion rates play into this game and it’s balance, one of the new additions will be making it so that you get to SEE those numbers instead of having to work somewhere between guess-work and calculating them yourself! So from now on, instead of just seeing the 6 traditional stats, the status page will now also display threat, hit rate, critical chance, and physical/magic/critical evasions! Not only that, but if you head to the equip page, you should notice a new ‘Page 1’ on the top right of the stat area, if you hit the CTRL button you’ll be taken to page 2 where it’ll show threat, hit rate, critical, and the evasions so now you can see how each piece of equipment affects those stats much easier! Not only that, but I know that I don’t always enjoy having to return to the main menu when I want to switch which character I’m looking at on the status, equip, or skill menus, so any of you who don’t like doing that will enjoy this next part! See, turns out that you could already switch between characters with the page up/down buttons, I don’t think that’s very intuitive to a lot of gamers so I decided that using any arrow keys on the status page, the up/down keys in the top row of the equipment screen (the one that says equip, optimize, and clear), or the left/right keys in skill type column (where it says techniques, prayers, spells, etc.) will now accomplish this same functionality! More information and easier to switch between characters in the menu, might be small but I know that’ll make MY time with Harem Collector a lot easier, but still some of you might think that’s a bit small for my first addition to the game, and to that I have to agree, which is why there’s another addition of mine you’ll be seeing in the game.

See, all the enemies that chase you in the game utilize the Yanfly event chase script out there in order to determine if they see the player or not, and while that script is VERY good there are a couple of limitations to it, and given how it’s designed for just about any developer to use, those limitations are kinda inevitable, luckily I’m designing code specifically for HC so I can apply the more personal touch to better deal with these limitations. The first limitation comes more from RPG Maker, see the game screen fits in 17×13 tiles which means that some sight distances could see you while the enemy was off-screen, to me that’s not acceptable as there’s nothing that you can do about an enemy that you don’t know exists until it’s too late, so I made sure to fix it so that depending on how far the enemy can see and which direction they are facing their line of sight will be adjusted to better reflect their relative distance from the player rather than absolute (so enemies will uniformly see you at the edge of the screen, halfway to the edge, or close to you). The other limitation is that the base Yanfly system does not allow for cover, meaning that if there was a wall in between you and the enemy the enemy would just activate their X-ray vision and still see you. This little detail particularly annoyed me during the search party quest, so I hope that a few others of you appreciate the ability to hide from enemies because Harem Collector now has a basic cover system! It’s been kept pretty simple for the most part, if there exists something that offers cover between you and the enemy they won’t see you even if they otherwise would. Walls, houses, tents, stalagmites, bushes, and a few other things will offer cover just fine… Though if you’re the kind of person who likes to fully understand how these things work, keep in mind that there are two kinds of partial cover, vertical and horizontal cover. Basically, the idea is that if an enemy is looking up at you and there’s a bookcase in the way, the bookcase will offer you cover, if they’re looking left and a bookcase is in the way, it will NOT offer cover, similarly a cliffside will protect you from enemies looking right/left just fine, but if someone at the top of a cliff is looking down they can still see you. I’ve tested the system quite thoroughly so I am quite confident in saying the system works exactly as intended, though some maps may never see this system implemented (like the Mouning Woods in ‘Night of the Raping Dead’), I plan to add the cover system to every map that uses the Yanfly chase script. Hopefully you’ll all enjoy having a bit more control on how and when you fight enemies from here on out!

Anyways, that’s all the stuff that needs explaining, I doubt many of you are super interested in some of the small things that I got done like making the battle log display status effect changes appropriately. Regardless though, I hope that you’re all looking forward to this new release as much as I am, and if the changes that I talked about here are some that interest you keep in mind that these are just the start of what I’ll be adding to the game. I hope to get another 2-3 big things added for version 0.25.