Day Late But Not A Dollar Short

Sorry for the late post. I completely forgot, distracted by a bit of drama having to do with the move. Protip: If you buy a house, you can save yourself a lot of hassle by not buying a former rental property.

So last weekend Nekochan and I attended an anime convention, and I put my “professional name” on my badge in hopes of seeing if I got recognized by a fan. I was- but I didn’t expect said fan to be a girl I knew from high school who had no idea I am working on an h-game. Weird.

Anyway, I’ve been busy splitting my attention between packing and working on HC. I’m hoping to have two full-sized quests in the next release, now that I have a better idea of the demands on my time this month. The first will be a Kellos Invasion-related quest that you’ll get from Shally. For the second quest, either something related to the Demon Cult or Save the Elves plotlines- probably Demon Cult because I don’t know if I’ll have time for creating and introducing an entirely new character (which the Elves demand). So if anyone has a preference for either “Sacrifices for Algernon” or “Cannibal Corps.” please let me know in the comments!

Project Starship joins Bad Kitty Games!

So, Harem Collector’s a wee bit delayed- testing week should begin either tonight or early tomorrow depending on how much I get done today. Hopefully that won’t impact testing much- after all, it’s only two quests (one quite short) and the revamped daily quest stuff to check out.

Anyway, the big news for today: Dr. MadDoc’s adult visual novel Project: Starship is now hosted at badkittygames.net! Give it a try, it should tide you over til the next HC release. Check it out here!

A Few Quick Reminders…

First off, progress update: The dungeon I’m currently working on ended up being quite a bit more complicated than I expected, so it’s taking a touch longer than I thought. Hopefully I’ll have a ribbon on it early next week. As of right now, the enemy behaviours have all been programmed, mapping is done, and the big puzzle of the dungeon is done. All I have to do is add encounters (always time-consuming, but relatively simply), connect the maps (the part that’s being unexpectedly complicated), and then the quest outro and wrap-up (which will be more involved than normal, as well). Yesterday I took the time to add a new shop (which you can also invest in) which sells an item which will probably prove to be a huge boon in this dungeon.  Hmm, I’ll have to add another shop before release now, just to obfuscate which shop it is….

Anyway, just wanted to drop a couple reminders on you folks:

  • If you’re registered for the forum but your account still hasn’t been activated, email me with your username so I can fix this. I evaluate all account activations myself, and occasionally individuals slip through the cracks, so let me know if you’re having trouble.
  • Similarly, if you’re a backer (either from the current Patreon campaign or the previous Paypal one) and haven’t been acknowledged as a backer on the forums yet, please contact me immediately with your forum username and either your Paypal email or Patreon username.
  • Same thing if you’re a backer and missing a credit from the game.

Anyway, thank you very much if you’re supported (or are going to support) through the Patreon campaign. Things are off to a great start- just yesterday we’ve passed $100, and I’m hoping we’re going to hit that first funding goal my the end of the month. Please keep in mind that I’m figuring out how best to do a Patreon as we go, so some of the funding levels and goals are subject to change- but I want you to know that it’s my policy to never take away something you’re already expecting. So, please be patient and remember even if I change things, you’re never going to lose anything unless I’m replacing it with something better.

If you’ve added me as comrade on LoV, sorry but that list filled up hella fast, so don’t wait on me for a response when you could fill that spot on your comrade list with a functioning player.

Anyway, that’s basically it for now. See you next week, and happy fapping!

Progress Updates and Design Goals for March

First of all, a few quick updates.

So far the new year has been good to me. As of this Monday I’m off the leash (time-wise) and working on the next update. First up: a quest called “Research Materials” which will finally see Kyrie join the party, and (if you’re clever enough) a sex scene that many of you have been asking for. Gurotaku’s already on the images, I’m about halfway done mapping the dungeon, and everything is clicking along a-ok.

If you’re a monster girl fan who specifically like reptilian ladies, I have a new waifu that has softened me somewhat on reptilian girls.

<3

Will one end up in HC? I don’t know- a lot has been set in stone already and if one does end up in, she’ll be in a non-combat role. But if I get to the end of the game and have room of one more-definitely.

Also, as of Monday I’ve officially launched a Patreon campaign! If you enjoy Harem Collector please consider supporting my work on Patreon. If you were a backer on the old Paypal donate system, please check your email- I had sent an email last Friday explaining how you’ll be integrated into the new system- suffice it to say that you should experience no difference in service. Harem Collector, of course, will remain completely free to play. Cypress_z has also started a Patreon for Overwhored- you can find that here.

I’ve also gotten hooked on Lord of Valkryie, an online hentai idle-browser-card game sort of thing. It is definitely not sleazy like most F2P games with microtransactions, and I feel it’s well worth checking out. If you do, click on this link to let me refer you so we both get a little bonus gold. (Turns out you only get 20 referrals, and I’m closing in on that cap, so this link might not work- instead, see if someone else put a referral link in the comments!)

Fairy Side was finally released on Monday, as well. Please check it out over here. Sorry for last week’s miscommunication.

Now, onto new project goals.

There are three quests I want to complete for the next release- Research Materials described above, a quest centred on the mysteries of Huntervale, and the first quest of the elf plot arc. I still do not have the unique assets I need for the latter two quests, but I can live with placeholders for now. More importantly, this should contribute to a much smoother play experience, without the gaps in leveling that come after level 7 or so. I also hope to add the first arena tourney (other than the one for Hour of the Beasts), add a bit more content to Finishing Unfinished Business, and revamp the random daily quest system. We’ll see how much of that gets done, though. Given the number of delays that have plagued this project, I’m not saying that anything is certain.

As some of you have gathered from the recent release, I’m also trying to focus more on main game content than love quests. Sorry if your favourite character doesn’t have a personal quest yet. It’ll come eventually, but I’d rather work on main game stuff right now. I want to focus down a little and save more love quests for late-game.

Anyway, that’s it for now- have a great Wednesday, and happy fapping!

What is Sangreal?

Sometimes, my family or my friends that I’m not all that close to ask me what I’m doing with my life these days. When I say I’m working on a video game, most of them let their eye glaze over and don’t ask any further questions. But some of my family and most of my friends are gamers to one degree or another, and because I’m not prepared to tell them about Harem Collector, I usually talk about Sangreal.

So, what is Sangreal, other than a decoy to save my pride? Sangreal begins with you playing a prince or princess of the kingdom of Cerulia. It is your official debut on the eve of your fourteenth birthday, where you will finally take up your responsibilities as crown prince or princess. Your parents ask you to join them in an anteroom room the big ceremony, so they can share with you the secrets of the royal family… but as you wait for them to join you, the general of your father’s armies stages a coup, and you only escape with the help of your personal bodyguard and the court magician.

You escape through the castle, pausing only long enough to watch the execution of your father, mother and uncle at the hands of the usurper. Upon finding a secret passage out of the castle, the court magician chooses to head back inside, to find your character’s royal sibling who was not among those executed and so, must still be alive, somewhere, in hiding. Your bodyguard and you escape the castle and wait outside…but the court magician never returns. You and your protector leave, and find shelter with the Wandering Folk, a society of nomads that travel the kingdom while working as tinkers, merchants and adventurers. This is how you live for the next four years, and on your 18th birthday, your guardian finally allows you to guide your own destiny, swearing to stand by you and protect you always.

This is where your character is at the end of the introduction- accompanied only by a single ex-knight and in a far-flung province of your former kingdom, you guide your character’s own destiny as you choose to do… whatever. Overthrow the usurper and reclaim your kingdom? Well, maybe, if that’s what you want to do. But you can also seek to master magic, devote yourself to the church, become a merchant and live a life of luxury… whatever.

So, why am I telling you all this? Well, now that things are kind of settled and I’m being productive again, I want to spend a little more time on Sangreal, like maybe one day out of five. I’ll probably give it for free to backers while it develops, but my intention, I think, would be to distribute it on Steam, eventually.

Anyway, I hope you don’t mind that I’m still working on this little side project. Talk to you guys later!

How to Combat Dev Fatigue

I hear an awful lot from other amateur game devs like me, who ask how I manage to avoid the game design version of writer’s block (which I’ve decided to call dev fatigue, because that’s shorter). After all, Harem Collector is a pretty big game already as RPG Maker games go, and a lot more projects burn out in the early stages. So here’s my advice on how to avoid burnout and keep working on your projects for years to come.

1) Learn and use what inspires you

It happens a lot- you start a project because you feel really inspired by something, and then when that something is implemented, or you just get tired of working on it, the project falls through. I’ve done this a million times, and I’m somewhat notorious around my friends for ending tabletop RPGs just because I got bored with the system we’re currently using and excited about something different.

My advice for game designers is to ride that crazy wave as far as it will take you. Find a way to incorporate your new crazy passion into your existing project, even if you’re abandoning a mechanic or a segment that’s halfway finished. It’s better to get lots of work done on something you’re excited about than fight to complete something you’re not. Even Shigeru Miyamoto does this- right around the end of the N64 life cycle, several Nintendo games like Donkey Kong 64 and LoZ: Majora’s Mask incorporated camera functions that absolutely nobody was asking for. Some games- Pokemon Snap probably being the best one- were just a camera minigame blown up into full size, and the Game Boy Camera was a peripheral designed just for this purpose. Maybe the technology had something to do with it- storage finally becoming good enough to save multiple screenshots- but all this was triggered by Miyamoto-sensei picking up photography as a hobby.

Example from Harem Collector: I had a really great idea for a dungeon- an illusionist’s home, which has been “touched up” by said illusionist with huge vistas and bizarre architecture, including converting his basement into a tropical beach. All done with magical illusions of course. But at the time, I was working on incorporating weapon upgrades and the blacksmith into the game. So I came up with an excuse quest, that would both include this great new dungeon I designed, as well as work the blacksmith into the game.

But what about that half-completed water dungeon (or crafting system, or whatever) you just abandoned? Well…

2) Some days just won’t work out, play catch up instead

For whatever reason, some days you just can’t come up with new and interesting stuff. No worries- that’s your cue to pick up where you left off on something old. Slogging away at something you’ve lost your passion for is better than struggling to create new content and getting nothing done. Besides, occasionally working on old, boring stuff and just getting shit done will catapult you into a better mood, where you can create something new and exciting.

Example from Harem Collector: This actually happened to me very recently. I was feeling kind of burned out, so I decided to work on touching up the world map. That day I worked on the world map literally until my hands ached, and later that week I was able to bounce back and get caught up on Meline’s Love Quest.

3) Experience different things

There are a lot of really diehard people out there who only enjoy one genre of game. This is fine on it’s own, but as a game designer you should feel obligated to play as many games as you can try. This has a practical purpose- you can examine other games, see what works and what doesn’t, and incorporate those lessons into your own design- but it can also help inspire you. A person who only plays JRPGs is going to create games that all feels and behave exactly like Dragon Quest. A designer who plays FPSes to the exclusion of all else, is going to make a lot of sub-par versions of Halo or Call of Battlefield or whatever. Those willing to be inspired by other other genres, however, mixing things like JRPGs with dating sims, stealth games with city management sims, survival horror with tower defense, and RTSes with western RPGs, are going to come up with games that feel really unique.

I encourage you to do this with other things other than gaming genres, as well. Who knew that there would be great games resulting from the mix of FPSes with objectivism, JRPGs with time travel, and Princess Maker with Game of Thrones?

Experiencing different things- be they game genres or whatever else- increases your reference pool of ideas. Think about ideas as being the DNA of creative works, and the more ideas you have to work with, the fuller (and easier to work on) your game will feel. So hit the library, go on a wiki walk, or take a course to try and learn something new.

Example from Harem Collector: Almost too many to name. Kyrie’s magic preferences were informed by D&D 4th ed. The cannery was inspired by a Neko Case song. Elven culture was informed by the Japanese dating scene. The list goes on, but so has this post, so it’s time to wrap things up.

So there you have it- incorporate new passions when they come up, save boring jobs for blah days, and experience everything the world has to offer. Hope that helps.

Volunteer Appreciation Month: MagicWhiteLady, Boinky, and Scrambler

So, today’s entry is about art. Artists. People who create pleasing shapes in a visual medium.

Boinky is the creator of the sweet title page in Harem Collector. That’s the official-type Harem Collector logo, too. We have a whole deal thing.

Scrambler occasionally sends me little item sprites. I was surprised to find that I haven’t credited him properly yet, despite the fact that his rusty sword icon has been in use for awhile. Well, it’s in there now.

I know a lot of people are tired of waiting for the next update to Harem Collector: Fairy Side, but please remember- MagicWhiteLady does a lot of work for Bad Kitty Games. She does sprite and face work for Harem Collector, designs new stuff for the website, and is working on art for merch. That’s a lot, when both of us can really only work part time. On top of that, she, well… she explains it herself here. So, even if Fairy Side isn’t your thing, don’t be afraid to slide her a donation just to support her work for regular Harem Collector.

Anyway, that’s it for today. I’m exhausted as hell today, for some reason. Well, time to work.

Release Schedule

First of all, I just wanted to reiterate that I now have a twitter feed if you want to track the game’s progress on a daily basis. Following the feed will get you a sneak preview on what’s coming up in the future, as well as give you that special voyeuristic thrill that a blog just can’t deliver. Also, I’m finding so far that updating the twitter feed while I work is really helping stay focused and be productive, so that’s always a good thing.

Okay, so that said, I figured I’d take this week to go over a sort of “release schedule”, or the closest thing that passes for one in this neighborhood.

February 2014
Bad Kitty Games Website: That’s right, we’re going to have our own website for Harem Collector and side projects. It’s probably not going to be hugely awesome, but I will be relocating the blog to it. Also: one download link that everyone will be able to use! Just a head’s up though- we will be running ads on the site, but solely to pay for the site itself. I’m going to aim for something very low-key.

One Year Anniversary Update: Harem Collector turns one year old this Valentine’s Day! Don’t worry, Pedobear approves. So there will be a brand new update in February with all sort of cool new stuff for you to see and explore and put your virtual penis into.

April 2014

Didi’s Debut: For the first time since last August, a totally new character will be joining the Harem Collector… harem. This will be in addition to a slew of new content that will come with every update from now on!

May 2014
Dungeon Assault No Mercy Edition: Just in time for the one-year anniversary of Dungeon Assault, a ground-up redesign of the RPG Maker roguelike made by yours truly. If the original Dungeon Assault was a proof-of-concept, this is the finished product.  New features will include:

  • Over fifty unlockable characters
  • A 50+ floor dungeon to explore
  • Identifiable items to experiment with
  • The ability to move between floors
  • A home base town where you can rest and resupply between excursions
  • Achievements
  • More and more of that sweet retro roguelike style

Backers of Harem Collector will be invited to beta test Dungeon Assault: No Mercy starting in March.

June 2014
Production Begins on Project Norn:   My next evenings-and-weekends project will be Project Norn, an h-game RPG inspired by the SMT: Persona games. You will play an average college student who, on the summer solstice, discovers that the well behind his apartment building is capable of transporting him to a bizarre otherworldly city inhabited by demons, spirits, gods and monsters. Many of the city’s denizens bear a strange resemblance to people you encounter in the normal world, and a mythic connection allows you to make your allies on one side of the well stronger by forming bonds with their counterparts on this side.
Discover mythic and arcane secrets while also having to navigate the world of classes, part time jobs, dating, and, of course, getting the rent in on time. And yes, this will be another hentai game.

August 2014
Elves!: The elven village in Harem Collector will finally be implemented in August if not June. My plans for new content after April are hazy-yet-flexible, but August is my deadline for elves.

February 2015
(Hopefully) Final Version of Harem Collector: Now, don’t get me wrong, Harem Collector will be done when it’s done, but I’m hoping to end ongoing development of Harem Collector by it’s two-year birthday. There will be ongoing tweaks and rebalances, but I want all core content out by this time.

So, that’s it. All of this is subject to change- the nice thing about self-publishing with very little overhead is that I can change my own deadlines at need- but as a rough guide to how the next year will play out, it’ll do.

Missing Donor Wanted!

This is a very important announcement!

I recently received a very generous donation from someone whose email keeps bouncing my replies!

So if your personal email is different from your Paypal email and you donated over the last weekend, please send me an email here with the amount of your donation and your country of origin so that I know where I can send your copy of the backer’s release next week!

Mysteries

Why isn’t there a blog post today? It’s just one of those mysteries. Like what happened to Amelia Earhart, or why Mindless Self Indulgence hasn’t provided music for a Saint’s Row game yet.

…Or maybe blog post day is being moved to Wednesday so that downloads and blog posts are collected in a single “Harem Collector Update Day”. Who knows?