Wednesday….ish?

Hey everyone! Sorry for the late arrival this week! Everything to do with the new quest kind of fell apart at the last second, so Conash, SacB0y and I were cramming together the mini-release last minute. And even then, we just ran out of time. >.< Several parts of the new quest- dialogue and enemy behaviour to name two, ended up being more problematic than we expected and we dropped the ball. In the process of picking that ball up again, the blog post this week was... kind of... forgotten about. But here I am, working hard on a Friday night just so this way there can be *something* up, right? So Nekochan and I had a chat the other day concerning concept art, and we determined the next three characters who are going to get their CGs finished. The order (for now) is going to be: Alina (in progress) -> Silvayuco -> Yamamaya (including Yamamaya + Alina) -> Serade -> Evanie -> Chimei

The reason for this is that Serade, Evanie and Chimei are all due for minor character redesigns for one reason or another. Evanie still needs to be given custom assets. Serade needs to look more milf-y. I personally want to put some hints to Chimei’s background in her outfit- namely, giving her some kind of miko-ish to wear, so her special abilities seem a little less incongruent. And also because miko outfits are cute <3 So there you have it! You can also expect from this that the next two love quests are going to belong to Serade and Chimei... so there's that to look forward to, in time. Anyway, that's all for now. Thanks for your patience, and I'll see you all next Wednesday as usual!

Stay on Target… Stay on Target!

Everything is on track for Alina’s love quest to be finished in time for the backer mini-release, although it probably won’t have a lot of testing done on by then. Still, if you want to access the love quest early, please consider supporting our Patreon to get in!

Other than that, there isn’t a lot to say this week. We’re all working hard to get more content done for HC, but most of what we’re getting done is pretty boring. No new mechanics, the art is still top secret, etc. So… have a great week!

Plans for v0.30

Wow, I’m sleepy today. But despite that, I’m here working hard for you guys. So let’s talk about what the goals are for next release!

Priority one at the moment is Alina’s Love Quest. I’m not going to spoil anything for you guys, but I think it’ll be a worthy LQ. Although, because of it I’ll probably end up with a massive flood of “Why can’t I fuck XXXXX?” emails in my inbox.

But, you guys knew that was coming already. Alina won the Iron Waifu tournament last May, after all.

Our next big project is the redesign and update of the Northmarket Manor. The plan is to have it be more compact and easier to navigate, making it much quicker to fine who you want to find and get back to questing ASAP. We’re also going to be implementing more decorations- as some of you ma have noted, you get an Adventurer’s Guild banner to hang in your office after becoming a Banneret, and we’re introducing more stuff like that for you to customize your home with.

While we’re focusing on the manor redesign in place of a second quest, it probably won’t take as much time as quest design. So, we’re tuning up a number of other things- Nerys’ chat responses, Alina’s chat responses, adding dialogue and things to do to the vacation sequence, adding more guests to Doralice’s party, that sort of thing.

And if everything goes greta and we’re all super-productive, maybe we’ll finally get around to finishing Blow Job.

As for everyone else, Conash will be working very closely with me on the new content, so he’s not likely to be doing anythiing else. Kumiho, as well, will be make some unique furniture assets for the new manor, and maybe grinding out some more icons. SacB0y is working on the sex scene for Alina’s love quest, and following that he’ll be revising Alina’s very first sex scene.

Anyway, I’ve got to get back to it, but thank you all for your continued support and I look forward to sharing the new release with everyone!

Harem Collector v0.29.6 is available!

Hey everyone! It’s time for the latest Harem Collector Public Release!

You can find it here!

Also, please consider participating in this year’s Halloween Cosplay Poll!

The 0.29 public release includes:

-The second half of ‘Cannibal Corps’ and Nerys’s love quest. Check out Eastfort and the elf village respectively to try them out!
-Two new collectables spread across the game, ‘Awiiabu’ toys that can be bought at Westcastle and CDs which you can buy both them and the CD players at Northmarket.
-Nerys’s on-demand, Day-end, Vacation, and Love Quest scenes are added, all drawn by SacB0y!
-A bunch of new status icons done by Kumiho!
-In battle, element icons will appear next to damage values to help make it clearer what type of damage is done
-A new ‘Battle Log’ option from the party action menu that lets you see everything that’s happened in the battle so far
-New shortcuts to help speed up battle, when selecting someone’s action hit ‘A’ for attack, ‘S’ to bring up a skill menu, and ‘D’ for guard. A new Help file has been included with the game to explain these and how to setup the Item menu shortcut.
-Both Heretical Censure and Beckon Mana have been revamped a bit. Heretical Censure no longer does MP damage but has a higher chance of inflicting Censure, Beckon Mana no longer inflicts Censure but makes the target weaker to all magical attacks instead.

Awiiabus and Halloween

Hey everyone! I’m sorry for this blog post being a bit late today, but I want to prioritize getting the first test version finished before writing this. Because of this and that I didn’t end up getting to work until 2pm today, but I finished what I needed to do, and now on with the blog!

So, in the next update, you’re going to have the option of collecting little figurines called Awiiabu for one of Serade’s kids as an additional way of unlocking rewards. These Awiiabu can be found… pretty much anywhere. I guess there are a lot of holes in people’s backpacks in the Middle Kingdom? We’ve scattered the first two-thirds of them throughout the game, saving the last few to be placed in new content as it comes out. But if you don’t want want to restart the game to collect them all, don’t despair! Like every collectible known to man, any Awiiabu you miss the first time around can be found on the secondary market… or an appropriately extortionate price, of course.

And what sort of things will these wonderful little collectibles grant you? New items, new equipment, but yeah, pretty much every update has that sort of thing. But I know what you’re really after. I can see it in your eyes. But I promise you, it will happen.

After a certain number of Awiiabu are collected, Serade will be grateful enough to give you… stat increases.

Anyway, August’s Poll of the Month in the forums will be the Halloween cosplay poll, so make sure you check in to let your opinion be heard. Nekochan wants a bit of extra time this year to get everything done, so we’re doing the poll a month earlier than usual. We’ve shortlisted some strong picks, though, so I’m looking forward to seeing what everyone thinks!

One Step Forward, Two Steps to the Right

Okay, so.
Five weeks ago, I wrote in Unfinished Business a brief outline of what we were going to accomplish this update cycle. Some stuff has happened, so we’re switching gears a little. Today I’m explaining why.

While we set off with every intention of doing Blow Job as part of the next update, there was something that we need in order to make it happen- a flag. More specifically, a prayer flag sort of pennant that would have to flap in the wind in different directions. As many of you have predicted, Blow Job is a short bonus dungeon that revolves around a series of wind-based puzzles. The problem of using wind as a puzzle element is that, of course, it’s invisible. So we needed some kind of visual indicator as to what direction the wind is flowing- either an animated overlay with flowing lines that convey the idea of wind, or, in our case, a series of Tibetan-style prayer flags we can flap around to act as windsocks for the player.

Unfortunately, I chose to put off actually commissioning the flag sprite itself until the very end. The reason why eludes me- it was probably just poor planning. Suddenly, I was faced with the prospect of designing a dungeon around an art asset I didn’t have, might not be finished on time, would soak up almost entire remaining art budget for the month and thus also prevent us from delivering on the promise of having all the party-unique status effect icons done.

While I could probably pull it off (Kumiho is rarely late on delivering work, losing the party status icon thing isn’t a huge deal, and the flags aren’t actually a necessary part of the core puzzle itself), the truth is that we’re at no loss for things to put in the game, and I’d rather proceed on Blow Job with 100% preparation than potentially create a problem by going off half-assed. Hell, I have enough problems when I use my whole ass.

So Blow Job is being shelved for the v0.31 update. Instead, we’re working on a replacement quest, something that needed to be done anyway, that we have the art assets on the way, and involves one of the most heavily-requested aspects of the game. So, yes, Nerys will get her love quest sooner than predicted.

That’s all for today. As always, thanks for your continued support, and happy fapping.

Sex Scene Update!

Hey everyone!
By the end of this month, all of Nerys’ solo scene CG will be completed! I’m pretty excited about! I still don’t know when I’ll get around to adding in her Love Quest, but at the very least when I do we’ll have all the art assets needed for it.
Next up, of course, is Alina, the winner of this year’s Iron Waifu tournament. The number one priority with her CG would be her love quest, but we’ll also have finished at least one other CG set of hers by the time her Love Quest update is finished.
After that, I want to get a minor character out of the way, and I’ve settled on Lady Silvayuco, mainly because Nekochan has already concept art of her and we could probably squeeze out her small (future) sex scene through in a month. By the time all that’s done, it’ll be high time to get a party member out of the way and I’ve settled on Yamamaya for that role, because there’s been some ambiguities in her character design for a long time now that I’d like the get settled, particularly with regard to her dress and her skin tone.
As for things like group sex scenes, I’m going to be scheduling those when all the girls in that particular scene have already finished their solo stuff. For example, the “Bullying Alina” threesome with Yamamaya would happen after Yamamaya’s scenes are all redone.
So what does this mean? Well, barring any interruptions (or a significant increase in funding), expect the CG schedule to go something like this:

July 2017- Nerys’ Love Quest scene
August 2017- Alina Love Quest scene
September 2017- Claiming your Property
October 2017- Salty Dessert + Nerys Wallpaper public release
November 2017- Alina a la Carte + Alina Vacation
December 2017- All Lady Silvayuco stuff
January 2018- Mating Season
February 2018- That’s Strong Catnip
March 2018- When You’re Not the Victor… + Alina Wallpaper public release
April 2018- Yamamaya a la Carte + Yamamaya Vacation
May 2018- Bullying Alina

I fully expect that at some point, I’ll be able to kick things up a notch and make all this happen faster, but I don’t like planning around things that *might* happen. If I can speed things up, hey, bonus.
Of course, if you’d like to help out to make all this happen more quickly, please consider supporting Bad Kitty Games on Patreon. And if you’d like to keep track of everything with monthly updates, please check out the H-Scene Progress thread on the the Bad Kitty Games forum.
That it for now! Thanks again for following the progress of Harem Collector, and happy fapping!

Distractions…

So, I play the tabletop miniature wargame (imagine me saying that with a lisp for best results) Warhammer 40,000. When I’m not busy fawning over waifus, rolling around in my various collections, or occasionally, y’know, working, you can usually find me assembling or painting a new mini, or getting in nerd fights with the basement troll over this rule or that. Recently, a new edition of Warhammer 40k released, overhauling most of the existing mechanics, and this Sunday I’m heading off to a Warhammer 40k tournament for the first time ever. I’m pretty excited! It’s gotten to the point that the basement troll and myself have been fanboying over various Warhammer things for about a month and a half now and Nekochan is getting annoyed every time it comes up.

While I am busy getting things ready for next week’s backer-only mini-update, Warhammer occasionally intrudes. I’ve had strategies and tactics on the brain for awhile- what if I take x unit out of my army and replace it with y? What am I going to do about z type of opponent? That sort of thing. I think my army is pretty good. I’ve got these guys called Pathfinders who have really long range things called markerlights which can supply targeting data to the rest of my army, I’m going to screen them with a couple Strike Teams who have some pretty powerful guns and will hopefully keep the Pathfinders nice and safe. Then I have some kickass mecha, a bomber, and a Breaching Team to track down the enemy and actually deal damage and secure objectives.

I don’t know why I’m telling you guys all of this- maybe in hopes that if I clear all this shit out of my brain I can work a little better? I don’t know. Thanks for putting up with it, I guess, and comment if you’re interested in hearing what happens at the tournament!

Unfinished Business (What we’re doing for next update)

So, the theme of the next update is, as the title of this blog post suggests, “unfinished business”. But what exactly does that mean? What can you expect coming up?

First off, for the backer mini-update later this month, we’re working on the second leg of the quest “Cannibal Corps”. This will involve a second dungeon, where you storm part of the Eastfort keep and track down the demon cult that’s at the centre of all the trouble your slaves experienced in the Eastfort sewers. Following that, well be working on “Blow Job”, the second relationship bonus quest that Gargan gives you, which will involve exploring a disused monastery deep within the mountains, searching for treasure and other bonuses.

I’ve also been moved by the pro-Serade campaign that occurred during Iron Waifu, so because of that we’re going to be putting some focus on the MILF shopkeeper of Eastfort. There will be a new collection subquest, wherein you will be tasked with chasing down collectible toys for one of Serade’s boys, and scoring some serious brownie points with Serade by doing so. This won’t replace the usual relationship point system with her, but doing so will give you some unique bonuses and unlock additional dialogue. Besides, isn’t gathering collectible trinkets a reward in itself?

Conash will be working on a few things, but in particular getting the CD Player code up and running. In case you don’t know what that is, you’ll be able to purchase a gadget for changing up the music in the Northmrket manor, and the CD items we’ve placed here and there within the game will unlock your music options. Eventually, you’ll be able to place CD Players in all the player housing, but for now we’re getting the one finished and out of the way and fully implementing CDs for all of Harem Collector’s proprietary music. Of course, this won’t be the only thing Conash gets up to, and he’ll be flexing his talents in the way of more enemy design and polishing up the existing areas of the game.

SacB0y, our newest team member, has already turned in art for Nerys’ sex a la carte and vacation sex scenes, and he’s currently working on her random sex scene pics, so getting those written and implemented into the game will also be a top priority. One all of Nerys’ solo sex scene stuff is in the bag, he’ll be working on new art for Alina in preparation for the Iron Waifu update in September, so I hope everyone gets excited for that!

Kumiho, who is responsible for all those shiny new status effect icons in the most recent update, will be focused primarily on getting through statuses that are unique to the party members. Things like Martyr, Coldsnap, Font of Life, Diadira’s songs, and Unity Force will be getting new icons for the next version, on top of a smattering of other statuses like the various Blessings and the elemental resistance effects.

Of course, we just surpassed a new goal tier on the Patreon page, and so the search for a new artist is on! Specifically, we’re looking for a second sprite artist to work on character sprites, with an eye on getting the clockwork maid and the Southport player housing fully implemented by the end of the year. Other high priority sprites I’d like to have done are the denizens of Huntervale in all their many forms, and new sprites for some of the main and secondary characters in the game, such as the Queen and Borgan, who are still using default RPG Maker sprites.

So yeah, it’s busy as always for Bad Kitty Games. Thanks for your ongoing support, especially those of you who choose to back us on Patreon, and happy fapping!

Harem Collector v0.28.7 Public Release!

Download Page

Features in this version:

-We’re now offering a new “lite version” download that will allow you to update your game if you’ve previously downloaded the full version!
-New Banneret ceremony for those of you with a massive amount of fame (may require completing a few tournaments), which will include it’s own scenes with a certain well known character.
-A new quest requiring the banneret rank, where you will find out what’s really going on with the elves!
-New faceset and artwork for Nerys done by the new artist SacB0y!
-Yeon’s facesets have been changed to more accurately reflect her appearance
-New custom icons for a whole bunch of statuses, including new health, mana, and momentum icons done by Kumiho!
-Stun, Knockdown, Sleep, and Paralysis have been changed to reduce chance of stun-locking on both the player and enemy side of things, while still possible players are advised to not rely solely on such strategies.
-The Save system has now switched to the Yanfly system showing more information on your save files in addition to a new 50 save file limit. Old save files can still be loaded but new save files will not be able to be transferred to old versions of the game.
-A brand new auto-save feature with it’s own save file that should help prevent full game resets for people who don’t save often.
-A new encyclopedia system that will tell you what various special equipment can do, ask Kyrie about ‘research’ to learn more!
-New Party banter between Therese x Diadira and Yeon x Yamamaya!
-Heartbeat Panic has had it’s chance to give extra actions reduced, but the bug where two-part skills (such as Kyrie’s Burning Blizzard or Raina’s Beatdown) count as two actions instead of 1 has been fixed.
-Due to issues many players have had with severe lag (sometimes stopping the game from updating the visuals entirely) the ability to turn the rain animation on/off has been added to the options menu. While the game will still act as if it is raining the animation itself will not play. Instead, players will have to rely on the sound of rain when outside to determine if it’s raining.
-A BUNCH of bug fixes.